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Splinter Cell: Conviction

Tom Clancy's Splinter Cell: Conviction
Tom Clancy's Splinter Cell Conviction.jpg
North American video game box art; the same image appears on international releases with the ESRB label replaced by its regional counterpart
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Director(s) Maxime Béland
Producer(s) Alexandre Parizeau
Designer(s) Steven Masters
Artist(s) Sidonie Weber
The Chinh Ngo
Vincent Jean
Writer(s) Richard Dansky
Mike Lee
Composer(s) Kaveh Cohen
Michael Nielsen
Amon Tobin
Series Tom Clancy's Splinter Cell
Engine Unreal Engine 2.5
Platform(s)
Release
Genre(s) Action-adventure, stealth
Mode(s) Single-player, multiplayer
Splinter Cell: Conviction - Original Soundtrack
Soundtrack album by Michael Nielsen/Kaveh Cohen
Released
April 13, 2010
Recorded Groove Addicts
Genre Video game soundtrack
Producer Ubisoft Music
Review scores
Publication Score
General iOS PC Xbox 360
1UP.com A-
Eurogamer 7/10
Game Informer 9/10
GamePro 5/5 5/5
Game Revolution A-
GameSpot 6.5/10 8/10
GamesRadar 4/5 stars
GameTrailers 8.9/10
IGN 7.4/10 8.5/10 9.3/10
OXM (US) 8.5/10
OXM (UK) 8/10
PC Gamer (UK) 87/100
PC Zone 84/100
VideoGamer.com 9/10
X-Play 4/5 stars
Aggregate scores
GameRankings 74.14% 82.54% 86.50%
Metacritic 72/100 83/100 85/100

Tom Clancy's Splinter Cell: Conviction is a 2010 action-adventure stealth video game, developed by Ubisoft Montreal as part of the Tom Clancy's Splinter Cell series. Key members of the Tom Clancy's Rainbow Six: Vegas team, such as creative director Maxime Béland worked on the game. Gameloft released a handheld version for Apple's iOS on May 27, 2010. There are also versions available for the Android, Windows Phone and Bada. This was Michael Ironside's final voice performance as Sam Fisher. The game was followed by a sequel in 2013 titled, Splinter Cell Blacklist.

Splinter Cell: Conviction introduces a number of new gameplay features to the Splinter Cell series, one of which is the "Mark & Execute" feature, which allows the player to mark specific targets, such as enemies or objects, and shoot them in rapid succession without manually targeting each one. The player can choose to prioritize these targets, so that, for example, he can distract one guard by shooting out a light in his vicinity and then take out another guard. Another new feature is the "Last Known Position", which occurs when the player breaks the line of sight of an alerted guard. This creates a visual silhouette where the guard thinks Sam is, allowing the player to flank his enemies.

Other new features include the ability to interrogate characters in real-time, and use objects in the surrounding environment against them. Mission objectives and key plot points are projected onto walls within the in-game world, in order to keep the player immersed in the gameplay. Several other features, such as blending into crowds, improvising gadgets, and interaction with the environment, were announced, and according to creative director Maxime Béland would have given the game "a lot of Bourne Identity influence," but were scrapped after the development team decided that going in this direction would be taking too much of a risk.


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