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Ratchet (Ratchet & Clank)

Ratchet the Lombax
Ratchet & Clank character
Ratchet1.png
First game Ratchet & Clank (2002)
Created by Insomniac Games
Voiced by (English) Mikey Kelley (2002)
James Arnold Taylor (2003–present)
Voiced by (Japanese) Makoto Tsumura

Ratchet is the main character of the Ratchet & Clank video game series. In the English versions of the games, Ratchet is voiced by Mikey Kelley in the first Ratchet & Clank, and by James Arnold Taylor since. In the Japanese versions, he is voiced by Makoto Tsumura.

Ratchet is a Lombax, originally born on the Lombax homeworld of Planet Fastoon in the Polaris Galaxy but later sent to Planet Veldin in the Solana Galaxy by his father to protect him from Emperor Tachyon. Growing up on Veldin, Ratchet longed to travel to new worlds and even built his own ship.

Shortly after completing his ship, Ratchet met a diminutive robot fugitive whom he dubbed Clank, who helped him to leave Veldin and fulfil his dream of travelling. From this point on, Ratchet and Clank travelled extensively through the Solana, Bogon and Polaris Galaxies, saving them on several occasions.

Ratchet tends to be quite headstrong and usually is not afraid to voice his opinion. During the first game he had quite a short temper, which he had learned to control in later titles. Yet at the same time, Ratchet can be self-conscious and often appears concerned with how people view him. He is also deeply attached to his friends, although at times this relationship can be strained.

Ratchet was originally envisioned by Insomniac Games Vice President of Programming Brian Hastings as a space-traveling reptile alien who would collect various weapons as he progressed through the game; Ratchet's final form was decided upon after Insomniac looked at various terrestrial creatures, such as dogs and rats, and feline features stood out to them because of the sense of agility associated with it. In response to the negative critical reception of Ratchet's design and personality in Ratchet & Clank, Ratchet's personality was altered in Ratchet & Clank: Going Commando to be "less cocky, [...] much more friendly to Clank, and [...] able to handle himself better in stressful situations without being impetuous".


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