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Puerto Rico (board game)

Puerto Rico
Puerto Rico game.jpg
The box cover of Puerto Rico
Designer(s) Andreas Seyfarth
Publisher(s) Alea (Germany)
Grow (Brazil)
Rio Grande Games (UK)
Κάισσα (Greece)
Devir (Spain)
Lacerta (Poland)
Players 2 to 5
Age range 12 and up
Setup time 5–10 minutes
Playing time 90–150 minutes
Random chance Very Low
Skill(s) required Economic management, Strategic thought

Puerto Rico is a German-style board game designed by Andreas Seyfarth, and published in 2002 by Alea in German, by Rio Grande Games in English, by Grow in Brazilian Portuguese, and by Κάισσα in Greek. Players assume the roles of colonial governors on the island of Puerto Rico during the age of Caribbean ascendancy. The aim of the game is to amass victory points by exporting goods or by constructing buildings.

Puerto Rico can be played by three to five players, although an official two player variant also exists. There is an official expansion which adds new buildings that can be swapped in for or used along with those in the original game.

In February 2004, Andreas Seyfarth released a separate card game called San Juan based on Puerto Rico and published by the same companies.

Puerto Rico is one of the highest rated games on BoardGameGeek.

Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons (money).

The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists.

During each round, players take turns selecting a role card from those on the table (such as "Trader" or "Builder"). When a role is chosen, every player gets to take the action appropriate to that role. The player that selected the role also receives a small privilege for doing so - for example, choosing the "Builder" role allows all players to construct a building, but the player who chose the role may do so at a discount on that turn. Unused roles gain a doubloon bonus at the end of each turn, so the next player who chooses that role gets to keep any doubloon bonus associated with it. This encourages players to make use of all the roles throughout a typical course of a game.


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