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Papa Sangre

Papa Sangre
Papa Sangre.jpg
Developer(s) Somethin' Else
Platform(s) iOS

Papa Sangre is a horror-themed audio game developed by Somethin' Else for Apple’s iOS devices.

The game has been described by the developer as a "video game with no video" — its environment is rendered exclusively in sound via binaural audio, processed on-the-fly using The Papa Engine, a proprietary audio engine.

The game was released originally in December 2010, with a fully re-written version released in April 2013 based on an entirely new engine. The sequel, Papa Sangre II, was released on Halloween 2013.

The developer had intended to use VoiceOver, an accessibility function on Apple’s iPhone, to help with user interface for those who need to play the game using that function. VoiceOver wasn't flexible enough to work at the same time as the sound engine, so after discussion with user testers the developer had to create a separate user interface for VoiceOver users, which encouraged them to turn VoiceOver on and off. The development team includes Paul Bennun, Ben Cave, Adam Hoyle of Do Tank Studios, Peter Law, Margaret Robertson, Nick Ryan and Tassos Stevens of Coney with illustration by Sofiski. The team had also created its own 3d audio engine. Papa Sangre was inspired by Sangre Y Patatas. Somethin’ Else thought of pricing the game at £1.99, but Apple encouraged the team to raise the price. At launch, Papa Sangre was priced at £3.99.

You are dead, and trapped in Papa Sangre’s kingdom in an afterlife filled with darkness, and need to save the soul most precious to you trapped in the palace while avoiding a death from dangerous monsters.

There are two unknown voices who speak to you throughout Papa Sangre's kingdom, a female voice who serves as a guide through each level and a male voice who seems to be friendly and communicating from a phone.

As you progress through the levels, you may have the option to save other lost souls, such as an infant or old man. However, the sound of rescuing them may alert nearby monsters. If you choose to save them or not will change what the male voice says to you at the end of the level.


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