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Osiris: New Dawn

Osiris: New Dawn
Osiris New Dawn Logo.jpg
Developer(s) Fenix Fire Entertainment
Publisher(s) Reverb Triple XP
Engine Unity
Platform(s) Microsoft Windows, PlayStation 4, Xbox One
Release date(s) September 28, 2016 (Steam Early Access)
TBA 2017: PlayStation 4, Xbox One
Genre(s) Action, adventure, role-playing, massive multiplayer
Mode(s) Single-player, multiplayer

Osiris: New Dawn is an action-adventure role-playing massive multiplayer online video game released onto Steam's Early Access program on September 28, 2016. It was developed by Fenix Fire Entertainment and published by Reverb Triple XP.

Osiris: New Dawn is set in the year 2046, in which humans are starting to venture into interplanetary travel. The player is sent to the Gliese 581 system by the United Nations of Earth (U.N.E.) as a member of the second colonization team. The team is sent out to study the planets to see if they are habitable. The spacecraft malfunctions due to the light speed travel and crashes onto a deserted planet, which becomes the player's starting planet. In order to survive, the player must build a base while trying to prevail over the "unpredictable weather conditions".

Osiris: New Dawn was developed by Fenix Fire Entertainment, a two-man team. Development started five years before it was first shown at the 2016 PAX West convention, where a single-player demo was presented. Fenix Fire's lead developer, Brian McRae, mentioned in an interview that instead of setting out with the desire to make a survival game, he started by addressing the setting. He took inspiration from many science fiction movies, including Prometheus (2012), Gravity (2013), and The Martian (2015). McRae said he hates survival games. The team's first priority was to make the player feel in the game's environment. McRae said he wanted the player to feel "pushed and inspired by the [survival] systems", and referenced The Martian when he said players will have to "Matt Damon yourself out of it". When Osiris: New Dawn was compared to No Man's Sky, one of the developers said that unlike No Man's Sky, they "want people to know what they’re getting".


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