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Macro (computer science)


A macro (short for "macroinstruction", from Greek μακρός 'long') in computer science is a rule or pattern that specifies how a certain input sequence (often a sequence of characters) should be mapped to a replacement output sequence (also often a sequence of characters) according to a defined procedure. The mapping process that instantiates (transforms) a macro use into a specific sequence is known as macro expansion. A facility for writing macros may be provided as part of a software application or as a part of a programming language. In the former case, macros are used to make tasks using the application less repetitive. In the latter case, they are a tool that allows a programmer to enable code reuse or even to design domain-specific languages.

Macros are used to make a sequence of computing instructions available to the programmer as a single program statement, making the programming task less tedious and less error-prone. (Thus, they are called "macros" because a "big" block of code can be expanded from a "small" sequence of characters.) Macros often allow positional or keyword parameters that dictate what the conditional assembler program generates and have been used to create entire programs or program suites according to such variables as operating system, platform or other factors. The term derives from "macro instruction", and such expansions were originally used in generating assembly language code.

Keyboard macros and mouse macros allow short sequences of keystrokes and mouse actions to transform into other, usually more time-consuming, sequences of keystrokes and mouse actions. In this way, frequently used or repetitive sequences of keystrokes and mouse movements can be automated. Separate programs for creating these macros are called macro recorders.


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