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Library makerspace


A library makerspace is an area and/or service that offers library patrons an opportunity to create intellectual and physical materials using resources such as computers, 3-D printers, audio and video capture and editing tools, and traditional arts and crafts supplies. In the field of library science, makerspaces are classified as a type of library service offered by librarians to patrons.

In a library makerspace or maker program, patrons of varying ages can work together, alone, or with library staff on creative projects. These spaces often give community members access to tools, technology, and social connections that may not be easily accessible otherwise. The goal of a makerspace is to allow patrons to learn through direct experimentation and from each other. Library makerspaces do not require specified areas; a pre-existing space can be temporarily modified (or "made") to better suit the needs of participants. It is more about the intentions of the makers than about the qualities of the space itself.

Beginning around 2006, the "maker movement" grew out of DIY culture. Libraries took notice and began offering programs and redesigning spaces to address related interests within their communities. The first public library with a maker space was the Fayetteville Free Library.

A library makerspace is intended to allow community members to experience technology or activities that they previously were not able to access. As many maker spaces include technology like 3D printers, sewing machines, soldering guns, coding, robotics, and wood carving machines, patrons are invited to experiment freely. The purpose of a maker space is often expressed to be inspiring an interest in science, technology, design, and life-long learning in the people who are served by the library. Over time, it is expected that the available activities within each individual maker space will grow to reflect the interests of each community in which the library is housed. Makerspaces are also intended to allow minorities or underrepresented populations, like women, or people with disabilities, to become involved with technology and fields they may not have previously considered.


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