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Lara Croft Go

Lara Croft Go
Lara croft go logo.png
Developer(s) Square Enix Montreal
Publisher(s) Square Enix
Director(s) Daniel Lutz
Series Tomb Raider
Engine Unity
Platform(s) iOS, Android, Windows Phone, Microsoft Windows, PlayStation 4, PlayStation Vita, macOS, Linux
Release date(s) Android, iOS, Windows Phone
  • WW: 27 August 2015
Microsoft Windows
  • WW: 27 August 2015 (Windows 10)
  • WW: 4 December 2016 (Steam)
PS4, PS Vita
  • WW: 3 December 2016
macOS, Linux
  • WW: 4 December 2016
Genre(s) Puzzle
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 84/100
Review scores
Publication Score
EGM 5.0/10
Game Informer 8/10
IGN 8.5/10
USgamer 4.5/5 stars

Lara Croft Go is a 2015 turn-based puzzle video game in the Tomb Raider series. The player uses a touchscreen to move Lara Croft as a puzzle piece through a board game while avoiding obstacles and manipulating the environment. The developers distilled major series motifs, such as boulder chases and reaction-based gameplay, to suit Lara Croft Go's time-independent gameplay. Square Enix Montreal developed the game as a spiritual successor to its 2014 Hitman Go, based on another Square Enix franchise. The company released Lara Croft Go in August 2015 for Android, iOS, Windows, and Windows Phone devices. A version for PlayStation 4 and PlayStation Vita was unveiled in November 2016.

The game received generally favorable reviews. Critics praised its aesthetics, puzzle design, and fidelity to the series, but criticized its short length and disputed its degree of difficulty. It was selected for a 2016 Apple Design Award, Apple's 2015 iPhone game of the year, and best mobile/handheld game at the 2015 The Game Awards.

Lara Croft Go is a turn-based puzzle video game in the Tomb Raider franchise. Its core gameplay and control scheme is similar to its predecessor, Hitman Go. Levels are composed of interconnected nodes and lines. The player controls the series' protagonist, Lara Croft. The player and the environment take turns, in which one rests while the other moves. During the player's turn, the player swipes the touchscreen to move Croft one unit between connected nodes in the given direction. While Croft rests at the node, enemies and obstacles on the board simultaneously take a turn to simultaneously move one unit . While levels in Hitman Go were restricted to the horizontal plane, Lara Croft Go adds vertical movement with steps, cliff faces, and climbable terrain incorporated into the level design. The game contains five chapters and forty levels in total.


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