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Kahoot!

Kahoot!
Kahoot Logo.svg
Available in English
Owner Kahoot Edu
Website https://getkahoot.com/ https://kahoot.it/#/
Commercial Yes
Registration None for quiz participation; required for quiz creation
Users 1.5 million+ registered educators, 49 million+students
Launched August 2013; 3 years ago (2013-08)

Kahoot! is a free game-based learning platform, as educational technology. Launched in August 2013 from Norway, Kahoot! is now played by over 50 million people in 180 countries. Created for use in classrooms and other learning environments, Kahoot!’s learning games ("kahoots") are multiple-choice quizzes that can be created by anyone and are not restricted as to age level or subject matter. As Kahoot may be played using any device, desktop or laptop with a web browser, it is popular in classes with "bring your own device" policies. Kahoot makes learning fun and easy.

Kahoot is designed for social learning, with learners gathered around a common screen. In a typical classroom environment, this will be a smartscreen, interactive whiteboard, or a computer monitor. Many kahoots are also played using screensharing tools such as Skype, Appear.in and Google Hangouts.

When a kahoot is launched, it will have its own unique PIN randomly generated by the system. Using any device with a web browser, players visit the website dedicated for quiz participation, kahoot.it, and input the unique PIN, and then enter a nickname before being directed to the waiting screen (the "lobby"). When all players' nicknames appear in the lobby, the kahoot leader (normally the teacher) clicks the Start button to begin the quiz.

During gameplay, the questions and up to 4 multiple choice answers are displayed on the main screen. Every answer corresponds to a distinctive color and shape. On the screen of the learners' devices, there are at most four rectangles with the color and the shape on each, and the learner needs to click or tap on the rectangle representing the correct answer. The game design is such that the players are required to frequently look up from their devices, enabling social interaction with the teacher and their peers.

For every question answered correctly, a number of points (with a maximum of 1000, depending on the time the student takes to answer the question) is awarded to each learner. At the end of every question, the learner sees his current score and his ranking in the class on his own screen. The learners with the 5 highest scores are displayed on the leaderboard on the main screen as well, to encourage healthy competition among players.


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