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Higan (emulator)

Higan
Higan icon july 2014.png
Higan emulator v101.png
Higan v101 running on Windows 8.1
Developer(s) byuu et al.
Initial release May 2005; 11 years ago (2005-05)
Stable release
102 / January 19, 2017; 57 days ago (2017-01-19)
Preview release
099.16 / July 4, 2016; 8 months ago (2016-07-04)
Repository gitlab.com/higan/higan
Development status Active
Written in C++11, C99
Operating system Windows, Linux, macOS, FreeBSD
Platform x86-64
Size
Type Video game console emulator
License GNU GPLv3
Website byuu.org/emulation/higan

Higan (stylized as "higan") is an emulator for multiple Nintendo video game consoles, including the Nintendo Entertainment System and the Super NES. Originally called Bsnes (stylized as bsnes), It attempts to emulate the original Nintendo hardware as accurately as possible through low-level, cycle-accurate emulation and for the associated historical preservation efforts of the Super NES platform.

Development of Higan began by a pseudonymous programmer only known as byuu on October 14, 2004 as Bsnes, and the first version was released in May 2005 for Microsoft Windows. Since then, it has been ported to Linux, OS X and FreeBSD. Initially developed under a custom license, later releases were licensed under various versions of the GNU General Public License.

The Higan project has contributed significantly to the field of Super NES emulation, with a number of firsts in SNES emulation, and in reverse-engineering developments such as the organization of funds, hardware, and expertise for decapping the SNES's enhancement chips.

Higan's developer claims its ability to run every commercial Super NES title ever released. Higan is the first emulator to have featured SPC7110 emulation, cycle-accurate SPC 700 emulation, cycle-accurate Super FX emulation, and Super Game Boy emulation. Newer versions of Higan can experimentally emulate the NES, Game Boy, Game Boy Color, Game Boy Advance and WonderSwan. Forked versions of Bsnes have provided emulation support for Nintendo DS, XBAND, Super Famicom Box, Satellaview BS-X software, and tool-assisted speedruns.


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