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Havic: The Bothering

Havic: The Bothering
Havic: The Bothering card back
Havic: The Bothering's card back design
Designer(s) Peter Gray and Frank Martell
Publisher(s) PGI Limited
Players 2 or more
Age range 13+
Setup time < 2 minutes
Playing time ~ 25 minutes or longer.
Random chance Some
Skill(s) required Card playing
Arithmetic
Reading
Logic
Strategy

Havic: The Bothering (colloquially "Havic" or "HTB") is a parody of the collectible card game Magic: The Gathering. Havic was created by Peter Gray and Frank Martell and introduced in 1998 by PGI Limited.

Only the first card set of Havic named Skool Daze was printed and distributed in randomly inserted 60 card shrink-wrapped starter decks which also included 1 rule card. A second set called Spring Break was in the works and would have been sold in booster packs, but was never released to the public.

Wizards of the Coast, which owned the rights to Magic: The Gathering, took active steps to hinder the distribution of the game and successfully shut out PGI Limited from attending GenCon in July 1998.Havic: The Bothering was a highly questionable product from a legal point of view because of its many similarities to Magic. In an unsuccessful attempt to circumvent copyright issues and the infringement of Richard Garfield’s patented trading card game foundations, two steps were taken. First of all each starter deck of Havic had printed on the back side, “This is a Parody.” The second step taken was to include on the bottom of the rule card, “*DO NOT HAVE EACH PLAYER: construct their own library of predetermined number of game components by examining and selecting [the] game components from [a] reservoir of game components or you may infringe on U.S. Patent No.5,662,332 to Garfield.”

A promotional card named Vegan was not included in the Skool Daze starter decks. It was instead to be inserted with InQuest Gamer Magazine as a free card for readers. Its distribution was rejected by InQuest due to the questionable legal status of the game and the card was never printed.

Unlike the setting of Magic: The Gathering, where players are powerful planeswalkers battling to control a plane of existence, players of Havic are in the real world. The players of Havic are trying to take control of their local college campus. A player starts the game with twenty-one “points of sanity” and loses when he or she is reduced to zero or less. The most common method of reducing an opponent’s sanity is to attack with recruited peons.


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