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Funhouse


A funhouse or fun house is an amusement facility found on amusement park and funfair midways in which patrons encounter and actively interact with various devices designed to surprise, challenge, and amuse the visitor. Unlike thrill rides, funhouses are participatory attractions, where visitors enter and move around under their own power. Incorporating aspects of a playful obstacle course, funhouses seek to distort conventional perceptions and startle people with unstable and unpredictable physical circumstances within an atmosphere of wacky whimsicality.

Appearing originally in the early 1900s at Coney Island, the funhouse is so called because in its initial form it was just that: a house or larger building containing a number of amusement devices. At first these were mainly mechanical devices. Some could be described as enlarged, motorized versions of what might be found on a children's playground. The most common were:

Notwithstanding the images in movies and comic books, fun houses did not drop patrons through trapdoors, which would be far too dangerous. One type of floor trick plays on this image: it consists of a section of floor that suddenly drops just a few inches, making victims think they are falling into a trapdoor.

Some fun houses would bring new arrivals through a short series of dark corridors or a mirror maze or a door maze (many identical doors forming squares, only one of which would open outward in each square), often leading onto a small stage where they had to negotiate a series of rocking floors, airjets and other obstacles while people already inside the funhouse could watch and laugh at them. A few places even provided bench seats for the watchers. Once patrons were inside they could stay as long as they wanted, moving from one attraction to another, repeating each one as many times as they chose.

This type of fun house resembled a miniature version of Steeplechase Park at Coney Island, whose 'Pavilion of Fun' — a building resembling a huge airplane hangar — included, in addition to rides, a gigantic slide, a spinning disk probably 50 feet (15 m) across, and a lighted stage called the "Insanitarium" where patrons emerging from the Steeplechase ride were harassed by a clown carrying an electric wand, while women in skirts were at the mercy of air-jet bursts. Through the first half of the 20th century most amusement parks had this type of fun house, but its free-form design was its undoing. It was labor-intensive, needing an attendant at almost every device, and when people spent two hours in the fun house they weren’t out on the midway buying tickets to other rides and attractions. Traditional fun houses gave way to walk-throughs, where patrons followed a set path all the way through and emerged back on the midway a few minutes later. These preserved some of the traditional fun house features, including various kinds of moving floors, sometimes a revolving barrel and a small slide. They added such things as crooked rooms, where a combination of tilt and optical illusion made it hard to know which way was up, and dark corridors with various popup and jumpout surprises, optical illusions and sound effects.


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