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Dystopia (video game)

Dystopia
Dystopia logo.jpg
Dystopia's logo.
Developer(s) Team Dystopia / Puny Human Games )
Distributor(s) Steam
Designer(s) Dustin "Teddy" Hulm
Robert "Fuzzy" Crouch
Tim "Termi" Grant
Engine Source engine
Platform(s) Windows
Release date(s)
Genre(s) First-person shooter
Mode(s) Multiplayer

Dystopia is a team-based, objective-driven, first-person shooter video game, developed as a total conversion modification on the Valve Corporation's proprietary Source engine. It is based on the cyberpunk literary (and aesthetic) genre; somewhat based on popular role-playing game Shadowrun, created by an amateur development team and released to the public for free. Its first playable build was released on September 9, 2005, after a year of planning and nine months of development. The first full version of Dystopia, Version 1, was released after 3 years of development on February 25, 2007. The latest version of Dystopia, version 1.4, was released on December 11, 2013, as a direct download from Steam, utilizing Valve's Steamworks framework.

Dystopia has been received positively from critics, with praise being given for its graphical quality, unique meatspace/cyberspace gameplay, overall polish and its representation of cyberspace. Criticisms of Dystopia were aimed at how inaccessible the game is at first, and its learning curve. The game has won several awards, including Best Mod for Half-Life 2 from the Independent Games Festival's Modding Competition.

Dystopia takes place in a high-tech futuristic world spanned by computer networks. It places players into tense combat situations in its own cyberpunk universe, revolving around the conflict between two factions, the Punk Mercenaries (Punks) and the Corporate Security Forces (Corps). As either the Punks or the Corps, players battle against each other in both the physical world (known commonly as meatspace) and the virtual world (cyberspace), with actions in one having an effect on the other.

The gameplay of Dystopia is objective-based, in which both the Punks and the Corps fight against each other to complete a series of objectives within a set amount of time to win the round. The rounds are played attack vs. defence, with the attacking team (usually Punks) attempting to complete their objectives in order to progress through the level and complete their final goal. While the defending team (usually the Corps) are tasked with stopping them from completing and even attempt to push the attacking team back. This is similar to games such as Return to Castle Wolfenstein, Enemy Territory and Unreal Tournament's Assault mode. However, Dystopia's dual-layered gameplay means that it is possible to complete objectives in either the realworld (meatspace) or the virtual world (cyberspace). Many of the final objectives on maps in Dystopia require the co-ordination between both players in meatspace and players in cyberspace. Players can choose to play from one of three different character classes, Light, Medium, and Heavy Augmented Armor each with their own unique strengths and weaknesses with varying amounts of health and armor. The player is able to choose from up to four primary weapons and further customize their selected class by equipping different class based special abilities called implants.


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