*** Welcome to piglix ***

Dress-up


Dress-up is a game played mainly by children. It involves dressing up, usually to impersonate someone or something, like an animal or character in a fairy tale. The type of clothes they dress up in often resembles who they are trying to be, either adults' clothing or special play clothes designed specifically for dress-up like feather boas and jewelry.

More and more tweens are taking to the internet to talk with friends, shop and play games. In recent years, the most popular girls games have been dress up and fashion games which allow girls to dress and customize virtual dolls, go shopping and complete challenges. The newest virtual dress up sites allow users to make new friends and chat with other users while they play with their pretend dolls.

It is said to help children strengthen their imagination and helps with learning, since it is a form of make-believe and role-playing. The game is most popular among girls, usually from ages 2–8.

This is a brief list of some of the things children play when they engage in dress-up:

The extension of playing dress up onto dolls made of paper can be traced back as far as the mid-1700s. They have enjoyed great popularity around the world, as they are relatively cheap to produce, yet still offer a rich, dress up experience. They had been published in books, in newspapers and in magazines. In the 20th century, the genre was dominated by dolls created by artist Tom Tierny.

In the mid-to-late 1990s websites began creating interactive virtual dress-up games in which a person can drag and drop clothes onto a paper doll-like image. One of the most notable early adaptors of virtual dress up technology were the Kisekae System Sets (KiSS), which were developed in Japan. These stand-alone games featured a manga-styled model and a small wardrobe. The next phenomenon were Dollz; small, pixel-art gif images which were presented scattered on websites, and allowed users to be dragged onto the pixel dolls.

By 2007, dress up games had changed. With the introduction of Macromedia (later Adobe) Flash technology, the number of dress-up games creator dramatically increased. Flash offered a visual-based way for artists to learn simple programming, and put a powerful tool in the hands of doll enthusiasts. The number of games and websites grew, as companies found easy success in a market that was previously under-supplied. The genre continued expanding, yielding an over-supply of mass-produced dress up game websites. The saturation is reminiscent of the video game crash of 1983.


...
Wikipedia

...