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Dogmeat

Dogmeat
Fallout character
Dogmeat in Fallout 4.png
Dogmeat in Fallout 4
First game Fallout (1997)
Created by Jesse Heinig

Dogmeat is a recurring dog non-player character (NPC) in the Fallout series of post-apocalyptic themed role-playing video games. Dogmeat was introduced as an optional companion to the player character in the original Fallout (1997), and has made cameo appearances in the sequel Fallout 2 (1998) and in some other video games. Another, different Dogmeat is featured in the same role in Fallout 3 (2008) and Fallout 4 (2015). In both incarnations of the character, Dogmeat was well received, becoming widely regarded as one of the best remembered features in the series, as well as one of the most popular sidekick type characters in video gaming overall.

In the original Fallout by Black Isle Studios and Interplay Entertainment, the protagonist player character, the Vault Dweller, first encounters the feral Dogmeat in Junktown. Dogmeat's former owner (an unnamed man closely resembling Max Rockatansky) died at the hands of thugs hired by a local gangster named Gizmo. If the player character feeds Dogmeat or is wearing a leather jacket, Dogmeat will follow them and fight in their defense. According to the series' canon, Dogmeat was adopted by the Vault Dweller on 30 December 2161, and killed by a force field barrier during the Vault Dweller's assault on the Master's Military Base on 20 April 2162. Dogmeat was supposed to appear in the canceled film adaptation of the game as well.


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