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Desirable difficulty


A desirable difficulty is a learning task that requires a considerable but desirable amount of effort, thereby improving long-term performance. The term was first coined by Robert A. Bjork in 1994. As the name suggests, desirable difficulties should be both desirable and difficult. Research suggests that while difficult tasks might slow down learning initially, the long term benefits are greater than with easy tasks. However, to be desirable, the tasks must also be accomplishable.

Many tasks give the illusion of learning because they are too easy. For example, re-reading notes or a textbook is a common learning tactic that has been proven to be less beneficial than using flashcards. A student will feel like he or she is learning when re-reading, but this is partly due to the fact that the words are more familiar rather than that the material is being processed and learned. Flashcards, on the other hand, require the student to actively recall the information. This is a desirable difficulty because it requires more effort and forces the student to do more complex processing. At first, learning with desirable difficulties may take longer and the student may not feel as confident, but over time knowledge will be retained better.

To determine whether a difficulty is desirable, use the following three guidelines:

Researchers have experimented with various methods of learning. A common theme between the methods that have proven to be most beneficial is that they all present difficulties and challenges to the learner. Compared with traditional easier learning methods, they appear to make learning slower. The traditional easy tasks often show better temporary performance effects, and these are confused for more permanent effects. While this is somewhat counterintuitive, studies show that difficulties are better for increased performance in the long run. The following are examples of training tasks that are desirably difficult.

Also known as the testing effect, retrieval practice uses testing as a training tactic. Performance can be improved by devoting some of the learning period to testing by trying to recall the to-be-learned information. An example of this is flashcards, where a student will try to answer what is on the back of a card based on what is written on the front of a card (i.e. a word on the front and its definition on the back). For best results, feedback is key; the learner should receive feedback on their performance and learn the correct answers.

To improve, students need to receive feedback on their work; feedback could consist of the correct answers, a grade, comments, etc. While feedback is essential, a surprising result found is that delaying feedback is better than receiving immediate feedback. It should be noted that this is contingent on the delayed feedback being guaranteed. Feedback in any form is better than no feedback at all.


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