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Cosmic Carnage

Cosmic Carnage
Cosmic Carnage for Sega 32X.jpg
North American 32X cover art
Developer(s) Givro
Publisher(s) Sega
Composer(s) Hikoshi Hashimoto
Platform(s) Sega 32X
Release
  • NA: November 21, 1994
  • JP: January 27, 1995
  • EU: 1995
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Review scores
Publication Score
AllGame 1.5/5 stars
EGM 4.75/10
IGN 3.0 out of 10

Cosmic Carnage, known in Japan as Cyber Brawl (サイバーブロール?), is a 1994 2-D fighting video game released for the Sega 32X, developed by Givro and published by Sega. It was one of the few original titles created for the add-on during its short lifespan.

In an uncharted star system, a group of prisoners en route to a celestial space mine overpower the ship’s guards and take control of the ship, but during their breakout, most of the ship’s controls are damaged.

After days of drifting, the criminals realize that their only hope is to hijack another ship and use their distress signal to bring a military ship to their aid. They then trick the ship by ramming their own vehicle into it. The impact, however, badly damages both and destroys all but one of the escape pods, as well as killing all but four from each ship (eight in total). The few survivors fight for the final escape pod and a chance of survival.

The game was designed to use the Mega Drive’s six-button controller, along with Eternal Champions. Also like Eternal Champions, Cosmic Carnage can be very difficult to compete against the CPU characters using the standard three button controller. With the six button controller, the player is given two buttons to kick, two buttons to punch and two to ‘provoke’ (taunt), with the ‘provoke’ attack differing depending on how fast one presses the button.

Four of the characters use armor to assist them in battle; one may choose one of the two options (‘light’ or ‘heavy’) for each of the three armors (body armor, leg armor and arm armor), each providing the character with its own special move. For instance, Zena-Lan can perform a whirlwind kick in light armor and an electric ground pound attack with the heavy armor. The armor can be torn off, however, removing these attacks, a gameplay feature previously used in Allumer's Blandia, while Sega would later use it in the decade for their Fighting Vipers games.


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