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  • Games of mental skill

    Games of mental skill

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    • Games of physical skill

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    • Board games

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    • Brain fitness video games

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    • Card games

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    • Mind sports competitions

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    • Cue sports

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    • Icehouse games

    • This piglix contains articles or sub-piglix about Icehouse games


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    • Mathematical games

    • This piglix contains articles or sub-piglix about Mathematical games


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    • Memory games

    • This piglix contains articles or sub-piglix about Memory games


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    • Mensa Select winners

    • This piglix contains articles or sub-piglix about Mensa Select winners


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    • Mental-skill competitions

    • This piglix contains articles or sub-piglix about Mental-skill competitions


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    • Puzzles

    • This piglix contains articles or sub-piglix about Puzzles


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    • Quiz games

    • This piglix contains articles or sub-piglix about Quiz games


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    • Wargames

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    • Word games

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    • Mental abacus

    • The abacus system of mental calculation is a system where users mentally visualize an abacus to do calculations. No physical abacus is used; only the answers are written down. Calculations can be made at great speed in this way. For example, in the Flash Anzan event at the All Japan Soroban Championship, champion Takeo ... Read »


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    • Abstract strategy game

    • An abstract strategy game is a strategy game that does not rely on a theme. Traditional abstract strategy games will conform to the strictest definition of: a gameboard, card, or tile game in which there is no hidden information, no non-deterministic elements (such as shuffled cards or dice rolls), and (usually) two pl ... Read »


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    • Arimaa

    • Arimaa

      Arimaa i/əˈriːmə/ (ə-REE-mə) is a two-player strategy board game that was designed to be playable with a standard chess set and difficult for computers while still being easy to learn and fun to play for humans. Every year since 2004, the Arimaa community has held three tournaments: a World Championsh ... Read »


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    • Baas-o-Beyt

    • Baas-o-Beyt (Sistanian: بئث و بئت) is a special kind of rhyming game common among Sistanian people and is generally considered as a genre of Sistanian poetry (called Seytak) played by composing verses of Sistanian poems, along with some Sistanian dance and music. It is very similar to Bait bazi, An ... Read »


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    • Bait bazi

    • Bait Bazi (Urdu: بیت بازی) is a verbal game and a genre of Urdu poetry played by composing verses of Urdu poems. The game is common among Urdu speakers in Pakistan and India. It is similar to Antakshari, the Sistanian Baas-o-Beyt, the Malayalam Aksharaslokam and, more generally, the British Crambo. ... Read »


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    • Blockade (board game)

    • Blockade is a "beat the barrier" strategy board game for two players, played on a board with an 11x14 grid of spaces, barriers and 2 mobile playing pieces per player. The object of the game is to maneuver ones pieces around barriers and into the opponents starting spaces. The game is long out of production. The ga ... Read »


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    • Bookchase

    • Bookchase is a board game published by Art Meets Matter. Players compete to acquire six small books for their bookshelf. They do this by partly by answering multiple-choice questions, partly by visiting special spaces on the board: The Bookshop, The Book Corner, The Library and also by chance events triggered by the tu ... Read »


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    • Brain Chain

    • Brain Chain is a strategy-driven trivia board game played by two or three players or teams. The object is to be the first player or team to connect an unbroken row of six "links" horizontally, vertically, or diagonally. The game is played on a 10x10 category grid surrounded by an exterior track. Brain Chain has been de ... Read »


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    • Bulls and Cows

    • Bulls and Cows (also known as Cows and Bulls or Pigs and Bulls or Bulls and Cleots) is an old code-breaking mind or paper and pencil game for two or more players, predating the similar commercially marketed board game Mastermind. It is a game with numbers or words that may date back a century or more. It is played by ... Read »


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    • Collectible card game

    • A collectible card game (CCG), also called a trading card game (TCG) or customizable card game, is a kind of card game that first emerged in 1993 and consists of specially designed sets of playing cards. Successful CCGs typically have upwards of thousands of unique cards, with the most successful one, Magic: The Gather ... Read »


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    • Contract bridge


    • Hammond Electric Bridge Table

    • The Hammond Electric Bridge Table was an electromechanical automatic card shuffling machine that dealt playing cards at random to four bridge players. The mechanism was built into a card table. The main concept of the machine was as a labor saving aid for bridge players in dealing out the hands. The invention was an of ... Read »


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    • Decamentathlon

    • The Decamentathlon is a multi disciplined games event that was created as part of the first Mind Sports Olympiad. It was founded to try to find the best games all-rounder in the world and hence possibly the best games player. It was given a prize fund of £10,000 for the inaugural competition, that equalled that of t ... Read »


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    • Downfall (game)

    • Downfall is a two-player game for players aged 7 and older, first marketed by the Milton Bradley Company in 1970. The game consists of a vertical board with five slotted dials on each side. Each player starts with ten numbered tokens or discs at the top of the board. The object of the game is to move the discs to the ... Read »


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    • Dozor

    • Dozor (Russian: Дозор, Watch) is a Russian codebreaking/geolocation game played at night in an urban environment. Dozor is an outdoors team game, where players aim to complete mentally and physically challenging tasks as fast as possible. Teams consist of one or more "squads" - 2-5 field players sh ... Read »


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    • Evo (board game)

    • Evo

      Evo: The Last Gasp of the Dinosaurs is a German-style board game for three to five players, designed by Philippe Keyaerts and published by Eurogames. The game won the GAMES Magazine award for Game of the year 2002 and was nominated for the Origins Award for Best Graphic Presentation of a Board Game 2000. The game went ... Read »


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    • Finchley Central (game)

    • Finchley Central is a mind game in which two players take turns naming stations in the London Underground. The first person to name Finchley Central is the winner. Of course, the first player could say "Finchley Central" straight away, but as maths professor Jonathan Partington notes, An opening move of "Finchley Cent ... Read »


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    • The Game (mind game)

    • The Game

      The Game is a mental game where the objective is to avoid thinking about The Game itself. Thinking about The Game constitutes a loss, which must be announced each time it occurs. It is impossible to win most versions of The Game. Depending on the variation of The Game, the whole world, or all those aware of the game, a ... Read »


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    • Gamestar Mechanic

    • Gamestar Mechanic is an online game and community designed to teach the guiding principles of game design and systems thinking. The game is published by E-Line Media and supported by a partnership between E-Line Media and the Institute of Play. Initial development of Gamestar was supported by a grant from the John ... Read »


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    • Gin rummy

    • Gin Rummy

      Gin rummy, or simply gin, is a two-player card game created in 1909 by Elwood T. Baker and his son C. Graham Baker. According to John Scarne, Gin evolved from 19th-century Whiskey Poker and was created with the intention of being faster than standard rummy but less spontaneous than knock rummy. John Scarne's theor ... Read »


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    • Graph pebbling

    • Graph pebbling is a mathematical game and area of interest played on a graph with pebbles on the vertices. 'Game play' is composed of a series of pebbling moves. A pebbling move on a graph consists of taking two pebbles off one vertex and placing one on an adjacent vertex (the second removed pebble is discarded from pl ... Read »


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    • Hat puzzle

    • Hat puzzles are logic problems that date back to as early as 1961. A number of players, at least three, are each wearing a hat, which may be of various specified colours. Players can see the colours of at least some other players' hats, but not that of their own. With highly restricted communication or none, some of ... Read »


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    • Lexicant

    • Lexicant is a paper and pencil word game for two players. A letter is written on a sheet of paper, and each player takes turns adding a letter either to the beginning or the end of this ever-growing word stem. Any word-stem a player creates must form part of a valid English word, without actually being a word itself. T ... Read »


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    • Magic: The Gathering

    • Magic: The Gathering

      Magic: The Gathering (MTG; also known as Magic) is a trading card game created by Richard Garfield. First published in 1993 by Wizards of the Coast, Magic was the first trading card game produced and it continues to thrive, with approximately twenty million players as of 2015[update].Magic can be played by two or more ... Read »


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    • Mastermind (board game)

    • Mastermind

      Mastermind or Master Mind is a code-breaking game for two players. The modern game with pegs was invented in 1970 by Mordecai Meirowitz, an Israeli postmaster and telecommunications expert. It resembles an earlier pencil and paper game called Bulls and Cows that may date back a century or more. The game is played ... Read »


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    • Matching game

    • Matching games are games that require players to match similar elements. As the name implies, participants need to find a match for a word, picture, or card. For example, students place 30 word cards; composed of 15 pairs, face down in random order. Each person turns over two cards at a time, with the goal of turning o ... Read »


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    • Mental calculation

    • Mental calculation comprises arithmetical calculations using only the human brain, with no help from calculators, computers, or pen and paper. People use mental calculation when computing tools are not available, when it is faster than other means of calculation (for example, conventional methods as taught in education ... Read »


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    • Mental-skill game

    • A mind sport is a game of skill where the mental exercise component is more significant than the physical. The first major use of the term was as a result of the Mind Sports Olympiad in 1997. The phrase had been used prior to this event such as backgammon being described as a mind sport by Tony Buzan in 1996; Tony ... Read »


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    • Mind map

    • A mind map is a diagram used to visually organize information. A mind map is hierarchical and shows relationships among pieces of the whole. It is often created around a single concept, drawn as an image in the center of a blank page, to which associated representations of ideas such as images, words and parts of words ... Read »


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    • Mind sport

    • A mind sport is a game of skill where the mental exercise component is more significant than the physical. The first major use of the term was as a result of the Mind Sports Olympiad in 1997 described as the Olympics of the mind. The phrase had been used prior to this event such as backgammon being described as a ... Read »


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    • N-back

    • The n-back task is a continuous performance task that is commonly used as an assessment in cognitive neuroscience to measure a part of working memory and working memory capacity. The n-back was introduced by Wayne Kirchner in 1958. The subject is presented with a sequence of stimuli, and the task consists of indic ... Read »


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    • Nomic

    • Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting. Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. Th ... Read »


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    • One-word-at-a-time

    • One-word-at-a-time is a type of Theatresports game, where two (or more) people compose an improvised story, each adding just one word at a time. It tends to generate comic and unexpected outcomes, and separates each individual from direct responsibility for the overall story. ... Read »


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    • Pentamind

    • The Mind Sports Olympiad (MSO) is an annual international multi-disciplined competition and festival for games of mental skill and mind sports. The inaugural event was held in 1997 in London with £100,000 prize fund and was described as possibly the biggest games festival ever held. The MSO was the first event of i ... Read »


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    • Point of Law

    • The 3M bookshelf game series was a set of classic and proprietary strategy and economic games published in the 1960s and early 1970s by 3M corporation. The games were packaged in leatherette-look large hardback book size boxes in contrast to the prevalent wide flat game boxes. The series grew to encompass almost three ... Read »


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    • Poker

    • Poker is a family of gambling card games, but is often considered a skill based game. All poker variants involve betting as an intrinsic part of play, and determine the winner of each hand according to the combinations of players' cards, at least some of which remain hidden until the end of the hand. Poker games vary i ... Read »


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    • ProtmuÅ¡is


    • Pusoy dos

    • Pusoy dos (or Filipino poker, also known as chikicha or sikitcha), a variation of big two, is a popular type of "shedding" card game with origins in the Philippines. The object of the game is to be the first to discard one's hand by playing them to the table. If one cannot be first to play all cards, then the aim is to ... Read »


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    • Score Four

    • Score Four is a 3-D version of the abstract strategy game Connect Four. It was first sold under the name "Score Four" by Funtastic in 1968. Lakeside issued 4 different versions in the 1970s. Later Hasbro sold the game as "Connect Four Advanced" in the UK. The object of Score Four is to position four beads of the same ... Read »


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    • Scrabble

    • Scrabble

      Scrabble is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a gameboard which is divided into a 15×15 grid of squares. The tiles must form words which, in crossword fashion, flow left to right in rows or downwards in columns. The words must be defined in a s ... Read »


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    • SESI Mathematics

    • SESI Mathematics is a project developed by FIRJAN System with the aim of improving the teaching of math for high school students. The program consists of a series of initiatives, from the organization of training courses for teachers and distribution of educational kits, to the providing of physical spaces for students ... Read »


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    • Sifteo cubes

    • The original Sifteo cubes are an interactive gaming platform developed by Sifteo, Inc. These motion-aware 1.5-inch blocks with full-color clickable screens interact with users and each other when they are shaken, tilted, rotated and placed adjacent to one another. They are designed for use by players ages six and up. O ... Read »


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    • Six Degrees of Kevin Bacon

    • Six Degrees of Kevin Bacon is a parlour game based on the "six degrees of separation" concept, which posits that any two people on Earth are six or fewer acquaintance links apart. Movie buffs challenge each other to find the shortest path between an arbitrary actor and prolific character actor Kevin Bacon. It rests on ... Read »


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    • Speed learning

    • Speed learning is a collection of methods of learning which attempt to attain higher rates of learning without unacceptable reduction of comprehension or retention. It is closely related to speed reading, but encompasses other methods of learning, such as observation, listening, conversation, questioning, and reflectio ... Read »


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    • Tong-its

    • Tong-its is a 3 player rummy type of game that gained popularity in the 1990s in Luzon, the largest island of the Philippines. This game is played using the standard deck of 52 cards. Its origin remains unknown but the game rules and the very name can be associated with the American card game, Tonk, and also share its ... Read »


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    • Tsoro

    • Tsoro is an ancient two-player mathematical strategy board game that has been played for over a thousand years. It has its roots in Zimbabwe and was first described in literature by J. B. Matthews in 1964. Tsoro belongs to the same class of African strategy board games collectively called Mancala, such as Oware, Bao, ... Read »


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    • Uno (card game)

    • Uno (/ˈuːnoʊ/; from Italian and Spanish for 'one') (stylized as UNO) is an American card game that is played with a specially printed deck (see Mau Mau for an almost identical game played with normal playing cards). The game was originally developed in 1971 by Merle Robbins in Reading, Ohio, a suburb of Cincin ... Read »


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    • Zendo (game)

    • Zendo

      Zendo is a game of inductive logic designed by Kory Heath in which one player (the "Master") creates a rule for structures ("koans") to follow, and the other players (the "Students") try to discover it by building and studying various koans which follow or break the rule. The first student to correctly state the rule w ... Read »


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