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    Game terminology

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    • Board game gameplay and terminology

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    • Card game terminology

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    • Chess terminology

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    • Gambling terminology

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    • Location-based games

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    • Role-playing game terminology

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    • Sports terminology

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    • Video game terminology


    • Beer and pretzels game

    • A beer and pretzels game is any of a class of tabletop games that are light on rules and strategy, feature a high amount of randomness and a light theme. This is in direct contrast to Eurogames, which involve complex rules and emphasize strategy over randomness. The term was originally coined to describe relatively sim ... Read »


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    • Carnival game

    • A carnival game is a game of chance or skill that can be seen at a traveling carnival, charity fund raiser, amusement arcade and amusement park, or on a state and county fair midway. They are also commonly played on holidays such as Mardi Gras, Saint Patrick's Day, and Oktoberfest. Carnival games are usually operated ... Read »


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    • Conversation games

    • Conversation games are games that require only conversational ability. Conversation games owe their popularity to their ability to be played almost anywhere with almost anyone and for their ability to generate conversation. Their popularity has gained in part due to the hip hop culture and TV shows like Wild 'N Out and ... Read »


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    • Glossary of cue sports terms

    • The following is a glossary of traditional English-language terms used in the three overarching cue sports disciplines: carom (or carambole) billiards referring to the various carom games played on a billiard table without pockets; pool (pocket billiards), which denotes a host of games played on a table with six pocket ... Read »


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    • Experience point

    • An experience point (often abbreviated to Exp or XP) is a unit of measurement used in many role-playing games (RPGs) and role-playing video games to quantify a player character's progression through the game. Experience points are generally awarded for the completion of quests, overcoming obstacles and opponents, and f ... Read »


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    • Game classification

    • Game classification is the classification of games, forming a game taxonomy. Many different methods of classifying games exist. There are four basic approaches to classifying the games used in physical education: There are several methods of classifying video games. Solomon puts forward a "commonsense, but broad ... Read »


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    • Game of chance

    • A game of chance is a game whose outcome is strongly influenced by some randomizing device, and upon which contestants may choose to wager money or anything of monetary value. Common devices used include dice, spinning tops, playing cards, roulette wheels, or numbered balls drawn from a container. A game of chance may ... Read »


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    • Game of skill

    • A game of skill is a game where the outcome is determined mainly by mental or physical skill, rather than by chance. Some commonly played games of skill include: chess, poker, collectible card games, contract bridge, backgammon, and mahjong. However, most games of skill also involve a degree of chance, due to natural ... Read »


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    • Games of dare

    • Games of dare involve daring one or more participants to engage in activity detrimental to them. Among the games of dare are: ... Read »


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    • Group-dynamic game

    • A group-dynamic game is an experiential education exercise that helps people to learn about themselves, interpersonal relationships, and how groups function from a group dynamics or social psychological point of view. Group dynamics can be understood as complex from an interpersonal relationships point of view because ... Read »


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    • Humans vs. Zombies

    • Humans vs. Zombies

      Humans vs. Zombies (also called HvZ for short) is a live-action game predominantly played at US college campuses. The storyline of the game dictates that players begin as Humans and try to survive a Zombie invasion. The ultimate goal of the game is for either all Humans to be turned into Zombies, or for the humans to s ... Read »


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    • Immersion (virtual reality)

    • Immersion into virtual reality is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment. The name is a metaphoric use of the experience of applied to representa ... Read »


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    • Indoor games and sports

    • For thousands of years people have invented Indoor games and sports to amuse themselves when confined within a house or other building. Often these are played in social or family situations, or when darkness or bad weather prevent people from moving outside. Such amusements have been developed throughout the world. Ot ... Read »


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    • Kibitzer

    • Kibitzer is a Yiddish term for a person who offers (often unwanted) advice or commentary. This term is used for a non-participant spectator in contract bridge, chess, go, and many other games. The verb kibitz can also refer to idle chatting or side conversations. In computer science the term is the title of a program ... Read »


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    • Lagometer


    • Location-based game

    • A location-based game (or location-enabled game) is a type of pervasive game in which the gameplay evolves and progresses via a player's location. Thus, location-based games must provide some mechanism to allow the player to report their location, frequently this is through some kind of localization technology, for exa ... Read »


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    • Metagaming

    • Metagaming is any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself. In simple terms, it is the use of ou ... Read »


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    • Microgame

    • A microgame (sometimes written "MicroGame") is a board game or wargame packaged in a small set. Microgames enjoyed popularity during the 1980s. The term generally refers to board games or wargames which were packaged and sold with instructions and maps or playing surfaces printed in a booklet format, or as one lar ... Read »


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    • Non-redemption

    • Non-redemption is the term used by family fun centers and arcades to indicate that a particular game or attraction does not give out tickets for prizes, as opposed to a redemption game. Redemption games are typically arcade games of skill that reward players proportionally to their score in the game. The reward most o ... Read »


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    • Parlour game

    • A parlour or parlor game is a group game played indoors. During the Victorian era in Great Britain and in the United States, these games were extremely popular among the upper and middle classes. They were often played in a parlour, hence the name. "The Victorian age was certainly the Golden Age of the parlor game." D ... Read »


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    • Play-by-mail game

    • Play-by-mail games, or play-by-post games, are games, of any type, played through postal mail or email. Correspondence chess has been played by mail for centuries. The boardgame Diplomacy has been played by mail since the 1960s, starting with a printed newsletter (a fanzine) written by John Boardman. More complex game ... Read »


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    • Player (game)

    • A player of a game is a participant therein. The term 'player' is used with this same meaning both in game theory and in ordinary recreational games. Normally, there are at least two players in a game, but one-player games exist and are collectively known as games (such as the Solitaire card game and many video games ... Read »


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    • Pocket box

    • A pocket box is a small box or pocket-sized container, so named to emphasise its portability. In the 1980s pocket box was used by Steve Jackson Games to describe the (usually black) plastic boxes designed to hold a 4-by-7-inch (10 cm × 18 cm) rulebook and related game components. They replaced ziplock bags ... Read »


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    • Score (game)

    • In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points, and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, ... Read »


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    • Simulation video game

    • A simulation video game describes a diverse super-category of video games, generally designed to closely simulate aspects of a real or fictional reality. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, or prediction. Usually th ... Read »


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    • Singing game

    • A singing game is an activity based on a particular verse or rhyme, usually associated with a set of actions and movements. They have been studied by folklorists, ethnologists and psychologists and are seen as important part of childhood culture. The same term is also used for a form of video game that involves singing ... Read »


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    • Sourcebook

    • The term sourcebook (or source book) is used to describe many different kinds of books such as collections of core articles (i.e., anthology), bibliographies, biographies, printed archival sources, directories and so on. There seems to be no consensus in the application of this term. In American universities, a so ... Read »


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    • Spiritual successor

    • A spiritual successor, sometimes called a spiritual sequel, is a successor to a work of fiction which does not build upon the storyline established by a previous work as do most traditional prequels or sequels, yet features many of the same elements, themes, and styles as its source material, thereby resulting in it be ... Read »


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    • Spoken game

    • A spoken game is a game which uses words instead of cards, boards, game pieces, or other paraphernalia. Spoken games can often also be categorized as guessing games, word games, or because of their freedom from equipment or visual engagement, car games. Well-known spoken games include Twenty Questions, Riddle Me Ree, ... Read »


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    • Storytelling game

    • A storytelling game is a game where two or more persons collaborate on telling a spontaneous story. Usually, each player takes care of one or more characters in the developing story. Some games in the tradition of role-playing games require one participant to take the roles of the various supporting characters, as well ... Read »


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    • Street game

    • A street game is a sport or game that is played on city streets rather than a prepared field. Street games are usually simply play time activities for children in the most convenient venue. However some street games have risen to the level of organized tournaments, such as stickball. When street games are based on org ... Read »


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    • Tap (gaming)

    • Taps (commonly mistaken as tips), the game, is a game where an object, such as a ball, is caught and thrown in one jump from one player to another. Tapping is a term used in a variety of ways in a number of games. Although the exact meaning varies, it generally either refers to either the physical action of actually t ... Read »


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    • Two-player game

    • A two-player game is a multiplayer game that is played by just two players. This is distinct from a solitaire game, which is played by only one player. The following are some examples of two-player games. This list is not intended to be exhaustive. ... Read »


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    • Variation (game)


    • Virtual battlefield

    • A virtual battlefield is the digital simulation of a war, generally accomplished by the combination of differing simulators into a digital environment. Each soldier, or vehicle in the environment is controlled by a human being. A functioning virtual battlefield has long been sought after by DARPA and various militaries ... Read »


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