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  • Educational technology

    Educational technology

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    • Educational technology academic and professional associations

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    • Educational broadcasting

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    • Educational technology companies

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    • Computer-based testing

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    • Distance education

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    • Governmental educational technology organizations

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    • Educational hardware

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    • Instructional design models

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    • Educational technology journals

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    • Learning management systems

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    • Educational materials

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    • Educational technology non-profits

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    • Online education

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    • People in educational technology

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    • Educational podcasts

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    • Educational practices

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    • Educational technology projects

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    • Educational technology research centers

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    • Educational robots

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    • Educational software

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    • Software for teachers

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    • Educational technology standards

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    • Technology integration models

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    • Educational television

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    • Educational video games

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    • Educational websites

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    • Educational technology

    • Educational technology is defined by the Association for Educational Communications and Technology as "the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources". Educational technology refers to the use of both ... Read »


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    • Adaptive hypermedia

    • Adaptive hypermedia (AH) uses hypermedia which is adaptive according to a user model. In contrast to linear media, where all users are offered a standard series of hyperlinks, adaptive hypermedia (AH) tailors what the user is offered based on a model of the user's goals, preferences and knowledge, thus providing links ... Read »


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    • Advanced Distributed Learning

    • The Advanced Distributed Learning (ADL) Initiative is a US government program that conducts research and development on distributed learning and coordinates related efforts broadly across public and private organizations. ADL reports to the Deputy Assistant Secretary of Defense for Force Education and Training (DASD(FE ... Read »


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    • Animated narrative vignette

    • An animated narrative vignette (ANV) is an instructional technology used to motivate and facilitate role-playing, problem solving, and discussion. Teachers develop the ANVs to present in class or in online training. Students might also create them in experiential learning exercises. They provide computer animation repr ... Read »


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    • Assistive technology

    • Assistive technology is an umbrella term that includes assistive, adaptive, and rehabilitative devices for people with disabilities and also includes the process used in selecting, locating, and using them. Assistive technology promotes greater independence by enabling people to perform tasks that they were formerly un ... Read »


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    • Asynchronous learning

    • Asynchronous learning is a student-centered teaching method that uses online learning resources to facilitate information sharing outside the constraints of time and place among a network of people. Asynchronous learning is based on constructivist theory, a student-centered approach that emphasizes the importance of pe ... Read »


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    • Authentic learning

    • In education, authentic learning is an instructional approach that allows students to explore, discuss, and meaningfully construct concepts and relationships in contexts that involve real-world problems and projects that are relevant to the learner. It refers to a "wide variety of educational and instructional techniqu ... Read »


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    • Automaticity

    • Automaticity /ˌɔːtəməˈtɪsáµ»ti/ is the ability to do things without occupying the mind with the low-level details required, allowing it to become an automatic response pattern or habit. It is usually the result of learning, repetition, and practice. Examples of automaticity are common activitie ... Read »


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    • Bloom's taxonomy


    • Cognitive load

    • In cognitive psychology, cognitive load refers to the total amount of mental effort being used in the working memory. Cognitive load theory was developed out of the study of problem solving by John Sweller in the late 1980s. Sweller argued that instructional design can be used to reduce cognitive load in learners. Cogn ... Read »


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    • Computer-supported collaborative learning

    • Computer-supported collaborative learning (CSCL) is a pedagogical approach where in learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of comm ... Read »


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    • Computers in the classroom

    • Computers in the classroom include any digital technology used to enhance, supplement, or replace a traditional educational curriculum. As computers have become more accessible, inexpensive, and powerful, the demand for this technology has increased, leading to more frequent use of computer resources within classes, an ... Read »


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    • Concept map

    • A concept map or conceptual diagram is a diagram that depicts suggested relationships between concepts. It is a graphical tool that instructional designers, engineers, technical writers, and others use to organize and structure knowledge. A concept map typically represents ideas and information as boxes or circles, wh ... Read »


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    • Content package

    • A content package is a file containing content in a database metadata. A content package is used in e-learning to define some learning content or an assessment that can be delivered, for example by a Learning Management System. It's a standard way of describing learning content that can be read by many programs. The ... Read »


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    • Didáctica Tecnológica


    • Digital learning

    • Digital learning refers to the process of learning with the aid of digital content, platform or facilitators. The future of learning would see an increased use of digital components increasingly as more content becomes available, the comfort and willingness of the players in the learning ecosystem changes along with th ... Read »


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    • Digital learning assets

    • Digital Learning Assets (DLAs) are any form of content and/or media that have been formatted into a binary source which include the right to use it for the purpose of "facilitating learning". DLAs are most commonly found in online learning such as academic coursework and corporate training. ... Read »


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    • Digital native

    • The term digital native was coined and popularized by education consultant Marc Prensky in his 2001 article entitled Digital Natives, Digital Immigrants, in which he relates the contemporary decline in American education to educators' failure to understand the needs of modern students. His article posited that "the arr ... Read »


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    • Digital storytelling

    • Digital storytelling is a short form of digital media production that allows everyday people to share aspects of their story. The media used may include the digital equivalent of film techniques (full-motion video with sound), stills, audio only, or any of the other forms of non-physical media (material that exists onl ... Read »


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    • E-learning (theory)

    • E-learning theory describes the cognitive science principles of effective multimedia learning using electronic educational technology. Cognitive research and theory suggest that the selection of appropriate concurrent multimedia modalities may enhance learning, as may application of several other principle. Beginn ... Read »


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    • E-learning maturity model

    • The E-learning maturity model (eMM) in software engineering is a model to assess the capability of electronic educational technology (e-learning) processes. eMM is a quality improvement framework based on the ideas of the Capability Maturity Model (CMM) and Software Process Improvement and Capability dEtermination ... Read »


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    • Edublog

    • An edublog is a blog created for educational purposes. Edublogs archive and support student and teacher learning by facilitating reflection, questioning by self and others, collaboration and by providing contexts for engaging in higher-order thinking. Edublogs proliferated when blogging architecture became more simplif ... Read »


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    • Educational music

    • Educational music, is a genre of music in which songs, lyrics, or other musical elements are used as a method of teaching and/or learning. It has been shown in research to promote learning. Additionally, music study in general has been shown to improve academic performance of students. Music used for learning can be i ... Read »


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    • Educational technologist

    • An educational technologist is someone who is trained in the field of educational technology. Educational technologists try to analyze, design, develop, implement and evaluate process and tools to enhance learning. While educational technologist is used primarily in the United States, learning technologist is synonymou ... Read »


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    • Electronic assessment

    • Electronic assessment, also known as e-assessment, online assessment, computer assisted/mediated assessment and computer-based assessment, is the use of information technology in various forms of assessment such as educational assessment, health assessment, psychiatric assessment, and psychological assessment. This may ... Read »


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    • Electronic performance support systems

    • An electronic performance support system (EPSS) is any computer software program or component that improves user performance. EPSSs can help an organization to reduce the cost of training staff while increasing productivity and performance. They can empower employees to perform tasks with a minimum amount of external ... Read »


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    • Electronic portfolio

    • An electronic portfolio (also known as an eportfolio, e-portfolio, digital portfolio, or online portfolio) is a collection of electronic evidence assembled and managed by a user, usually on the Web. Such electronic evidence may include input text, electronic files, images, multimedia, blog entries, and hyperlinks. E-po ... Read »


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    • Grovo

    • Grovo is a New York City-based technology company that provides a SaaS learning platform to improve and advance employee and organizational performance. Grovo was founded in 2010 by co-founders Jeff Fernandez, Nick Narodny, and Surag Mungekar. Originally, it was a consumer-focused company delivering video training ... Read »


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    • History of virtual learning environments

    • A virtual learning environment (VLE) is a system that creates an environment designed to facilitate teachers' management of educational courses for their students, especially a system using computer hardware and software, which involves distance learning. In North America, a virtual learning environment is often referr ... Read »


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    • Human performance technology

    • Human performance technology (HPT), also known as human performance improvement (HPI), or human performance assessment (HPA), is a field of study related to process improvement methodologies such as lean management, Six Sigma, lean Six Sigma, organization development, motivation, instructional technology, human factors ... Read »


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    • Hyper-interactive teaching technology

    • Hyper-interactive teaching technology or H-ITT is a form of technology used primarily to interact between the students and teachers. Students generally are given an H-ITT transmitter, which is similar to a remote control, which allows them to answer questions in poll or quiz form. ... Read »


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    • IMC Process Guide

    • IMC Process Guide is the name of an electronic performance support system (EPSS). The software is developed by e-learning company IMC AG, Saarbrücken. Process Guide provides context-sensitive help and up-to-date information for software users in case of difficulties with applications. It operates as an employee's p ... Read »


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    • Information mapping

    • Information mapping is a research-based method for writing clear and user focused information, based on the audience's needs and the purpose of the information. The method is applied primarily to designing and developing business and technical communications. It is used as a content standard within organizations throug ... Read »


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    • Instructional animation

    • Instructional animations are animations that are used either to provide instructions for immediate performance of a task or to support more permanent learning of subject matter. While both of these uses can be described as instructional animations, when the goal is to support learning, the term educational animation ma ... Read »


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    • Instructional design

    • Instructional design, or instructional systems design (ISD), is the practice of creating "instructional experiences which make the acquisition of knowledge and skill more efficient, effective, and appealing." The process consists broadly of determining the state and needs of the learner, defining the end goal of instru ... Read »


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    • Instructional design coordinator

    • An Instructional Design Coordinator is a person who is responsible for overseeing the implementation of instructional design techniques, usually in an academic setting or in corporate training. Instructional design became popular in the 1930s, when the United States was developing new instructional techniques, as the ... Read »


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    • Instructor-led training

    • Instructor-led training, or ILT, is the practice of training and learning material between an instructor and learners, either individuals or groups. Instructors can also be referred to as a facilitator, who may be knowledgeable and experienced in the learning material, but can also be used more for their facilitati ... Read »


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    • Intelligent tutoring system

    • An intelligent tutoring system (ITS) is a computer system that aims to provide immediate and customized instruction or feedback to learners, usually without intervention from a human teacher. ITSs have the common goal of enabling learning in a meaningful and effective manner by using a variety of computing technologies ... Read »


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    • Inter-Disciplinary Programme in Educational Technology

    • Inter-Disciplinary Programme in Educational Technology

      The Inter-Disciplinary Programme (IDP) in Educational Technology was established at Indian Institute of Technology Bombay in 2010. This is primarily a research group actively involved in research and education in the area of technologies to promote the learning-teaching process. It offers Ph.D programme The resear ... Read »


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    • Interactive course

    • The term interactive course typically describes material of an educational nature delivered in a format which allows the user to directly impact the materials' content, pace, and out-come. Interactive, as defined by Merriam-Webster online dictionary, is "involving the actions or input of a user" An example of such mat ... Read »


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    • Internet scavenger hunt

    • An Internet scavenger hunt or CyberHunt is an educational lesson which introduces the Internet to students. It is often used as tool for teaching students how to search the Internet and how to use the resources and information available on the Internet. It is an online activity in the form of a scavenger hunt that focu ... Read »


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    • Internet tutorial

    • The term Internet tutorial can have two different meanings. It can mean a tutorial on the Internet which can have any kind of subject; or it may refer to a tutorial that teaches Internet beginners basic skills on how to use the Internet.the internet tutorial help us in study. ... Read »


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    • Kahoot!

    • Kahoot!

      Kahoot! is a free game-based learning platform, as educational technology. Launched in August 2013 from Norway, Kahoot! is now played by over 50 million people in 180 countries. Created for use in classrooms and other learning environments, Kahoot!’s learning games ("kahoots") are multiple-choice quizzes that can ... Read »


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    • Learning analytics

    • Learning analytics is the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimizing learning and the environments in which it occurs. A related field is educational data mining. For general audience introductions, see: The definition and ... Read »


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    • Learning nugget

    • Learning nuggets is a standalone mini learning activity, usually less than 5 minutes in length, that would vary in size and scope that learners undertake in a particular context in order to attain specific learning outcomes A learning nugget task will take a prescribed length of time and may, or may not be assessed. Nu ... Read »


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    • Learning object

    • A learning object is "a collection of content items, practice items, and assessment items that are combined based on a single learning objective". The term is credited to Wayne Hodgins, and dates from a working group in 1994 bearing the name. The concept encompassed by 'Learning Objects' is known by numerous other term ... Read »


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    • Learning object metadata

    • Learning Object Metadata is a data model, usually encoded in XML, used to describe a learning object and similar digital resources used to support learning. The purpose of learning object metadata is to support the reusability of learning objects, to aid discoverability, and to facilitate their interoperability, usuall ... Read »


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    • Learning pathway

    • Learning pathway is described as the chosen route, taken by a learner through a range of (commonly) e-learning activities, which allows them to build knowledge progressively. With learning pathways, the control of choice moves away from the tutor to the learner. "The sequence of intermediate steps from preconceptions t ... Read »


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    • Lecture recording

    • Lecture recording refers to the process of recording and archiving the content of a lecture, conference, or seminar. It consists of hardware and software components that work in synergy to record audio and visual components of the lecture. It is widely used in universities and higher education in the UK to provide supp ... Read »


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    • Light of Hope

    • Light of Hope

      Light of Hope is a project created by a team of some enthusiastic people who are working to make a change in the education system of Bangladesh. Aim of this organization is to provide e-learning facility to rural schools where there is no electricity. They provide Laptops, Projectors, Audio Visual e-learning materials, ... Read »


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    • List of online high schools in Mississippi

    • There are two types of online high school: private schools and public schools. ... Read »


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    • M-learning

    • M-learning or mobile learning is defined as "learning across multiple contexts, through social and content interactions, using personal electronic devices." A form of distance education, m-learners use mobile device educational technology at their time convenience. M-learning technologies include handheld computers, M ... Read »


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    • Massive open online course

    • External video

      A massive open online course (MOOC /muːk/) is an online course aimed at unlimited participation and open access via the web. In addition to traditional course materials such as filmed lectures, readings, and problem sets, many MOOCs provide interactive user forums to support community interactions among students, pr ... Read »


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    • Metacognition

    • Metacognition is "cognition about cognition", "thinking about thinking", or "knowing about knowing" and higher order thinking skills. It comes from the root word "meta", meaning beyond. It can take many forms; it includes knowledge about when and how to use particular strategies for learning or for problem solving. The ... Read »


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    • Microlearning

    • Microlearning deals with relatively small learning units and short-term learning activities. Generally, the term "microlearning" refers to micro-perspectives in the context of learning, education and training. More frequently, the term is used in the domain of e-learning and related fields in the sense of a new paradig ... Read »


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    • Microlecture

    • The term microlecture is not used here to refer to microcontent for microlearning, but to actual instructional content that is formatted for online and mobile learning using a constructivist approach. More specifically, as described in the Chronicle of Higher Education, these are approximately 60 second presentations w ... Read »


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    • Mind map

    • A mind map is a diagram used to visually organize information. A mind map is hierarchical and shows relationships among pieces of the whole. It is often created around a single concept, drawn as an image in the center of a blank page, to which associated representations of ideas such as images, words and parts of words ... Read »


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    • Minimally invasive education

    • Minimally invasive education (MIE) is a form of learning in which children operate in unsupervised environments. The methodology arose from an experiment done by Sugata Mitra while at NIIT in 1999, often called The Hole in the Wall, which has since gone on to become a significant project with the formation of Hole in t ... Read »


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    • One to one computing (education)

    • In the context of education, one-to-one computing (sometimes abbreviated as "1:1") refers to academic institutions, such as schools or colleges, issuing each enrolled student an electronic device in order to access the Internet, digital course materials and digital textbooks. The concept has been actively explored and ... Read »


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    • Online communication between school and home

    • Online communication between home and school is the use of digital telecommunication to convey information and ideas between teachers, students, parents, and school administrators. As the use of e-mail and the internet becomes even more widespread, these tools become more valuable and useful in education for the purpos ... Read »


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    • Online High Schools in California

    • The state of California offers online learning for grades 9-12. Over 56,000 of students are taking one or more online classes in California, according to the reports California Department of Education. There are two types of online high school available in California. ... Read »


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    • Online High Schools in Florida

    • Florida offers resident students the opportunity to take online high school courses. The list of private and public online schools in Florida include the following: ... Read »


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    • Open education

    • Open education is a collective term to describe institutional practices and programmatic initiatives that broaden access to the learning and training traditionally offered through formal education systems. The qualifier "open" refers to the elimination of barriers that can preclude both opportunities and recognition fo ... Read »


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    • Open Education Resource Foundation

    • The Open Education Resource Foundation is a New Zealand open educational organisation that supports the following projects: ... Read »


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    • Open-source learning

    • Open-source learning is an emerging education practice that allows students to capitalize on the scope and power of the Internet to create and manage their own learning experiences and produce interactive material that is available online to everyone. The term was coined for this context in 2009 by David Preston, a tea ... Read »


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    • Operant conditioning

    • Operant conditioning (also called "instrumental conditioning") is a type of learning in which (a) the strength of a behavior is modified by the behavior's consequences, such as reward or punishment, and (b) the behavior is controlled by antecedents called "discriminative stimuli" which come to emit those responses. Wh ... Read »


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    • Over-the-counter data

    • Over-the-counter data (OTCD) is a design approach used in data systems, particularly educational technology data systems, in order to increase the accuracy of users' data analyses by better reporting data. The approach involves adhering to standards that are organized by five components: Label, Supplemental Documentati ... Read »


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    • Overlearning

    • Overlearning refers to practicing newly acquired skills beyond the point of initial mastery. The term is also often used to refer to the pedagogical theory that this form of practice leads to automaticity or other beneficial consequences. Memory researcher Herman Ebbinghaus performed classical overlearning studies ... Read »


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    • Paradata (learning resource analytics)

    • As a general definition, paradata are usage data about learning resources that include not just quantitative metrics (e.g., how many times a piece of content was accessed), but also pedagogic context, as inferred through the actions of educators and learners. Paradata may be operationalized as a specific type of metada ... Read »


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    • Passive learning

    • Passive learning is a method of learning or instruction where students receive information from the instructor and internalize it, often through some form of memorization or rote learning, and "where the learner receives no feedback from the instructor". The term is often used together with direct instruction and lectu ... Read »


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    • Peer-Partner (teaching style)

    • Peer-Partner is one of the choices available to students in Student-Directed Teaching, a progressive teaching technology. Along with Student-Teacher Contract and Self-Directed, Peer-Partner is a teaching style that requires a different level of independence from Command and Task. It is, to some extent, a self-directed ... Read »


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    • Rapid interactivity

    • Rapid interactivity is a method for rapidly developing interactive learning technologies. ... Read »


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    • Rapid learning

    • Rapid learning (or Rapid eLearning Development) has traditionally referred to a methodology to build e-learning courses rapidly. Typically the author will create slides in PowerPoint, record narration on top of the slides, and then use software to add tests, or even collaboration activities between the slides. The whol ... Read »


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    • Rubric (academic)

    • In education terminology, rubric means "a scoring guide used to evaluate the quality of students' constructed responses". Rubrics usually contain evaluative criteria, quality definitions for those criteria at particular levels of achievement, and a scoring strategy. They are often presented in table format and can be u ... Read »


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    • Seductive details

    • Seductive details are often used in textbooks, lectures, slideshows, and other forms of educational content to make a course more interesting or interactive. Seductive details can take the form of text, photos, illustrations, sounds or music and are by definition: (1) interesting and (2) not directed toward the learnin ... Read »


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    • Sequence Organizers

    • Sequence Organizers are a type of graphic organizer that help students to see the sequential relationship between events in a text. They can show a process or portray an event sequence in a simplified manner. They can help students identify cause-and-effect relationships. A graphic organizer can be also known as a know ... Read »


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    • Situated learning

    • Situated learning is a theory on how individuals acquire professional skills, extending research on apprenticeship into how legitimate peripheral participation leads to membership in a community of practice. Situated learning "takes as its focus the relationship between learning and the social situation in which it occ ... Read »


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    • SkELL

    • SkELL: Sketch Engine for Language Learning

      SkELL is an abbreviation of Sketch Engine for Language Learning. It is a web interface for English language learning. The main purpose is to help students and teachers of English language. SkELL has its own corpus that was gathered so that contained texts covering everyday, standard, formal, and professional English la ... Read »


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    • Sleep-learning

    • Sleep-learning (also known as hypnopædia, or hypnopedia) is an attempt to convey information to a sleeping person, typically by playing a sound recording to them while they sleep. Research on this has been inconclusive. Some early studies tended to discredit the technique's effectiveness, while others have found tha ... Read »


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    • Small private online course

    • A Small Private Online Course (SPOC) refers to a version of a MOOC (Massive Open Online Course) used locally with on-campus students. University of California Berkeley Professor Armando Fox coined the word in 2013 to refer to a localized instance of a MOOC course that was in use in a business-to-business context. SPOC ... Read »


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    • Snowball (microcontroller)

    • Ebot microcontroller

      Ebot ( Arabic: إي بوت‎‎ ) is a microcontroller unit (MCU), it was invented by two Kuwaiti Engineers and have received many national and international prizes. Ebot is a mini integrated digital computer that consists of a processor, RAM and Input/Output peripheral devices. Unlike processors used ... Read »


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    • Split attention effect

    • The split-attention effect is a learning effect inherent within some poorly designed instructional materials. It is apparent when the same modality (e.g. visual) is used for various types of information within the same display. To learn from these materials, learners must split their attention between these materials t ... Read »


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    • Structure of observed learning outcome

    • The structure of observed learning outcomes (SOLO) taxonomy is a model that describes levels of increasing complexity in student's understanding of subjects. It was proposed by John B. Biggs and K. Collis and has since gained popularity. The model consists of five levels of understanding ... Read »


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    • Student information system

    • A student information system (SIS), student management system, school administration software or student administration system is a management information system for education establishments to manage student data. Student information systems provide capabilities for registering students in courses, documenting grading ... Read »


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    • Student–teacher contract (teaching style)


    • Study software

    • Studying in an educational context refers to the process of gaining mastery of a certain area of information. Study software then is any program which allows students to improve the time they spend thinking about, learning and studying that information. More specifically study software's objective is to increase the e ... Read »


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    • Submission management

    • The art and science of collecting and managing submissions (of any kind) is called Submission Management. Traditionally, submissions were collected offline i.e. in the form of 'hard' paper files or folders. However, with the recent penetration of Internet in almost every sphere of life, there has been a steady shift to ... Read »


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    • Switch access

    • Many people with severe physical or cognitive impairment use one or more switches to access computers. A switch is an assistive technology device that replaces the need to use a computer keyboard or a mouse. Switches come in a variety of shapes and sizes depending on the action used to activate them (such as sip-p ... Read »


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    • Switch access scanning

    • Switch access scanning is an indirect selection technique (or access method), used by an assistive technology user, including those who use augmentative and alternative communication (AAC) to choose items from the selection set. Unlike direct selection (e.g., typing on a keyboard, touching a screen), a scanner can only ... Read »


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    • Synchronous conferencing

    • Synchronous conferencing is the formal term used in computing, in particular in computer-mediated communication, collaboration and learning, to describe technologies informally known as online chat. It is sometimes extended to include audio/video conferencing or instant messaging systems that provide a text-based m ... Read »


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    • Synchronous learning

    • Synchronous learning refers to a learning event in which a group of students are engaging in learning at the same time. Before learning technology allowed for synchronous learning environments, most online education took place through asynchronous learning methods. Since synchronous tools that can be used for education ... Read »


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    • Teaching machine

    • Teaching machines were originally devices. They presented educational materials and taught students. They were first invented by Sidney L. Pressey in the mid-1920s. His machine originally administered multiple-choice questions. The machine could be set so it moved on only when the student got the right answer. Tests s ... Read »


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    • Technology education

    • Technology education is the study of technology, in which students "learn about the processes and knowledge related to technology". As a field of study, it covers the human ability to shape and change the physical world to meet needs, by manipulating materials and tools with techniques. ... Read »


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    • Technology integration

    • Technology integration is the use of technology tools in general content areas in education in order to allow students to apply computer and technology skills to learning and problem-solving. Generally speaking, the curriculum drives the use of technology and not vice versa. Technology integration is defined as the use ... Read »


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    • Telepresence technology

    • Telepresence technology is a term used by the National Oceanic and Atmospheric Administration (NOAA) to refer to the combination of satellite technology with the Internet to broadcast information, including video in real-time from cameras used on its remotely operated vehicle (ROV) on Okeanos Explorer. Its ROV will be ... Read »


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    • Teletraining

    • Teletraining is training that Synonyms ... Read »


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    • UKeU

    • The UKeU (UK eUniversities Worldwide Limited) was a company and website that promoted online degrees from UK universities.UKeU delivered courses over a learning environment developed by Sun Microsystems UK. It was set up with UK public funds under the auspices of the Higher Education Funding Council for England. It ope ... Read »


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    • Universal design for instruction

    • Universal instructional design (UID) or universal design for instruction (UDI) is an educational framework for applying universal design principles to learning environments with a goal toward greater accessibility for all students, including students with disabilities. UDI involves considering the potential needs of al ... Read »


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    • Usability testing

    • Usability testing is a technique used in user-centered interaction design to evaluate a product by testing it on users. This can be seen as an irreplaceable usability practice, since it gives direct input on how real users use the system. This is in contrast with usability inspection methods where experts use different ... Read »


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    • Videobook

    • VideoBook is a brand of online, interactive educational videos marketed by Studio 21. The name "Video Book" was first registered and used in the United Kingdom (UK) in 1982 by Barry R. Pyat, the owner of Yorkshire film producers "Studio 21." Video Book was the marque, trading title and style for local-interest and ... Read »


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    • Virtual assistance

    • Virtual assistant may mean ... Read »


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    • Virtual campus

    • A virtual campus refers to the online offerings of a college or university where college work is completed either partially or wholly online, often with the assistance of the teacher, professor, or teaching assistant. Many established and mainstream colleges and universities now offer many courses (or entire degree pro ... Read »


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    • Virtual learning environment

    • A virtual learning environment (VLE) in educational technology is a Web-based platform for the digital aspects of courses of study, usually within educational institutions. VLEs typically For those who edit them, VLEs may have a de facto role as authoring and design environments. VLEs have been adopted by almost all h ... Read »


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    • Virtual reality

    • External video

      Virtual reality (VR) typically refers to computer technologies that use software to generate realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user's physical presence in this environment. VR has been defined as "...a realistic and immersive ... Read »


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    • Virtual school

    • Some schools use internet resources, such as online lessons, teacher support online, or online homework systems, but a fully online school (virtual school or cyber-school) teaches entirely or primarily through online methods. That is, physical interaction by students and teachers is unnecessary, or only supplementary. ... Read »


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    • Web conferencing

    • Web conferencing may be used as an umbrella term for various types of online collaborative services including web seminars ("webinars"), webcasts, and peer-level web meetings. It may also be used in a more narrow sense to refer only to the peer-level web meeting context, in an attempt to disambiguate it from the other ... Read »


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    • Web filtering in schools

    • Technological innovation has brought more computing to schools, and with it a need to protect students from inappropriate content across the web, while also allowing students to use content-rich educational sites that can enhance the learning experience. Rather than simply blocking off large portions of the Internet, m ... Read »


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    • WebQuest

    • A WebQuest is an inquiry-oriented lesson format in which most or all the information that learners work with comes from the web. These can be created using various programs, including a simple word processing document that includes links to websites. A WebQuest is distinguished from other Internet-based research b ... Read »


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    • Worked-example effect

    • The worked-example effect is a learning effect predicted by cognitive load theory (Sweller, 1988). Specifically, it refers to the learning effect observed when worked-examples are used as part of instruction, compared to other instructional techniques such as problem-solving (Renkl, 2005) and discovery learning (Mayer, ... Read »


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    • Zangle

    • Zangle is a student information system for schools and school districts to allow teachers to record students' academic progress in classes and for parents and students to check their grades, find assignments that will be due in the future, and find past-due assignments.The system features many modules that record vario ... Read »


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  • What Else?

    • Educational technology

Extras