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  • Creativity

    Creativity

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    • Abstraction

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    • Arts

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    • Books about creativity

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    • Creative works

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    • Creativity Management

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    • Creativity researchers

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    • Improvisation

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    • Innovation

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    • Intellectual property law

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    • Intellectual works

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    • Intertextuality

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    • Creativity journals

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    • Mathematical proofs

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    • Creativity and mental illness

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    • Neologisms

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    • Scientific theories

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    • Creativity techniques

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    • Word play

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    • Creative writing programs

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    • Creativity

    • Creativity is a phenomenon whereby something new and somehow valuable is formed. The created item may be intangible (such as an idea, a scientific theory, a musical composition, or a joke) or a physical object (such as an invention, a literary work, or a painting). Scholarly interest in creativity involves many defini ... Read »


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    • Abstraction

    • Abstraction in its main sense is a conceptual process by which general rules and concepts are derived from the usage and classification of specific examples, literal ("real" or "concrete") signifiers, first principles, or other methods. "An abstraction" is the product of this process — a concept that acts as a sup ... Read »


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    • K. Johanna (Joana) Altmann

    • K. Johanna (Joana) Altmann (born 1971) is a German Spanish innovator, business executive, female entrepreneur, influencer, journalist and photographer. In 2010, working at BMW, she founded the digital social media and Lifestyle magazine NAANII GLOBAL Luxury Family Lifestyle –Magazin ‘en Vogue’- which de ... Read »


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    • Archaeogaming

    • Archaeogaming is an archaeological framework which, broadly speaking, includes the study of archaeology in and of video-games as well as the use of video-games for archaeological purposes. To this end, the study can include, but is in no means limited to: the physical excavation of video-game hardware, the use of archa ... Read »


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    • Artistic inspiration

    • Inspiration (from the Latin inspirare, meaning "to breathe into") refers to an unconscious burst of creativity in a literary, musical, or other artistic endeavour. The concept has origins in both Hellenism and Hebraism. The Greeks believed that inspiration or "enthusiasm" came from the muses, as well as the gods Apollo ... Read »


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    • Conceptual economy

    • Conceptual economy is a term describing the contribution of creativity, innovation, and design skills to economic competitiveness, especially in the global context. Alan Greenspan, former chairman of the Federal Reserve Board, recognized the role of conceptual output as early as 1997 in a speech at the University ... Read »


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    • Creative Education Foundation

    • Founded in 1954, CEF is a non profit US-American membership organization based in Buffalo (New York). The organization was established in 1954 by the advertising specialist and creative professional Alex F. Osborn, who was known as the inventor of the term and the creativity technique of Brainstorming. As an early ... Read »


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    • Creative industries

    • The creative industries refers to a range of economic activities which are concerned with the generation or exploitation of knowledge and information. They may variously also be referred to as the cultural industries (especially in Europe (Hesmondhalgh 2002, p. 14) or the creative economy (Howkins 2001), and most re ... Read »


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    • Creative industry in Brazil

    • The creative industry in Brazil refers to various economic sectors of Brazil that depend on the talents and creativity to develop. In other words, it is about generating wealth for the region through knowledge, culture and creativity, in order to contribute to sustainable development (environmental, economic and social ... Read »


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    • Creative limitation

    • Creative limitation is the concept of how purposely limiting oneself can actually drive creativity. At a 2013 Ted conference, artist Phil Hansen made several remarks concerning the value of limitations, among them that "We need to first be limited in order to become limitless,” and “If you treat the problems ... Read »


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    • Creative problem-solving

    • Creative problem-solving, a type of problem solving, is the mental process of searching for a new and novel creative solution to a problem, a solution which is novel, original and not obvious. To qualify as creative problem-solving, the solution must solve the stated problem in a novel way, and the solution must b ... Read »


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    • Creative work

    • A creative work is a manifestation of creative effort including fine artwork (sculpture, paintings), writing (literature), filmmaking, and musical composition. Creative works have in common a degree of arbitrariness, such that it is improbable that two people would independently create the same work. At its base, crea ... Read »


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    • Creative Writers and Day-Dreaming

    • Creative Writers and Day-Dreaming (German: Der Dichter und das Phantasieren), was an informal talk given in 1907 by Sigmund Freud, and subsequently published in 1908, on the relationship between unconscious phantasy and creative art. Freud's argument - that artists, reviving memories of childhood daydreams and play ac ... Read »


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    • Creative writing

    • Creative writing is any writing that goes outside the bounds of normal professional, journalistic, academic, or technical forms of literature, typically identified by an emphasis on narrative craft, character development, and the use of literary tropes or with various traditions of poetry and poetics. Due to the loosen ... Read »


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    • Creativity and mental illness

    • Parallels can be drawn to connect creativity to major mental disorders including: bipolar disorder, schizophrenia, major depressive disorder, anxiety disorder, and ADHD. For example, numerous studies have demonstrated correlations between creative occupations and people living with mental illness. There are cases that ... Read »


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    • Curiosity

    • Curiosity (from Latin , from cÅ«riōsus "careful, diligent, curious", akin to cura "care") is a quality related to inquisitive thinking such as exploration, investigation, and learning, evident by observation in humans and other animals. Curiosity is heavily associated with all aspects of human development, in whic ... Read »


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    • Design thinking

    • Design thinking refers to creative strategies designers utilize during the process of designing. Design thinking is also an approach that can be used to consider issues and resolve problems more broadly than within professional design practice, and has been applied in business and to social issues. Design thinking in b ... Read »


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    • Distributed creativity

    • The term distributed creativity is used to describe networked cultural production that allows for the creative interplay of geographically dispersed participants. Distributed creativity is not one artist working on one object but rather a group of authors contributing to an artwork. In media art, one can trace a movem ... Read »


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    • Egg of Columbus

    • Coordinates: 38°58′48″N 1°18′22″E / 38.979870°N 1.306033°E / 38.979870; 1.306033 An egg of Columbus or Columbus' egg (Italian: uovo di Colombo [ˈwɔːvo di koˈlombo]) refers to a brilliant idea or discovery that seems simple or easy after the fact. The expres ... Read »


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    • Enabling technology

    • An enabling technology is an invention or innovation, that can be applied to drive radical change in the capabilities of a user or culture. Enabling technologies are characterized by rapid development of subsequent derivative technologies, often in diverse fields. See General purpose technology. Equipment and/or metho ... Read »


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    • Epiphany (feeling)

    • An epiphany (from the ancient Greek ἐπιφάνεια, epiphaneia, "manifestation, striking appearance") is an experience of sudden and striking realization. Generally the term is used to describe scientific breakthrough, religious or philosophical discoveries, but it can apply in any situation in ... Read »


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    • Eureka effect

    • The eureka effect (also known as the aha! moment or eureka moment) refers to the common human experience of suddenly understanding a previously incomprehensible problem or concept. Some research describes the aha! effect (also known as insight or epiphany) as a memory advantage, but conflicting results exist as to wher ... Read »


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    • Flow (psychology)

    • In positive psychology, flow, also known as the zone, is the mental state of operation in which a person performing an activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment in the process of the activity. In essence, flow is characterized by complete absorption in what one does. N ... Read »


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    • Fluid and crystallized intelligence

    • In psychology, fluid and crystallized intelligence (respectively abbreviated Gf and Gc) are factors of general intelligence, originally identified by Raymond Cattell. Concepts of fluid and crystallized intelligence were further developed by Cattell's student, John L. Horn. Fluid intelligence or fluid reasoning is the ... Read »


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    • Future Map

    • The Future Map is a method for building scenarios based on the collection of anticipated events. The concept is based on the idea that a group of people who integrate the partial visions of its members into a common, shared, discussed, large enough, collection of anticipated events it can eventually reveal its own Sha ... Read »


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    • Gaussian adaptation

    • Gaussian adaptation (GA) (also referred to as normal or natural adaptation and sometimes abbreviated as NA) is an evolutionary algorithm designed for the maximization of manufacturing yield due to statistical deviation of component values of signal processing systems. In short, GA is a stochastic adaptive process where ... Read »


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    • Generativity Theory

    • Generativity Theory is a formal, predictive theory of creative behavior in individuals. First proposed by American psychologist Robert Epstein in the early 1980s, the theory asserts that novel behavior is the result of a dynamic interaction among previously established behaviors; in other words, new ideas result from i ... Read »


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    • History of the concept of creativity

    • The ways in which societies have perceived the concept of creativity have changed throughout history, as has the term itself. The ancient Greek concept of art (in Greek, "techne" — the root of "technique" and "technology"), with the exception of poetry, involved not freedom of action but subjection to rules. In Ro ... Read »


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    • Hyperfocus

    • Hyperfocus is an intense form of mental concentration or visualization that focuses consciousness on a subject, topic, or task. In some individuals, various subjects or topics may also include daydreams, concepts, fiction, the imagination, and other objects of the mind. Hyperfocus on a certain subject can cause side-tr ... Read »


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    • Idea

    • In philosophy, ideas are usually construed as mental representational images of some object. Ideas can also be abstract concepts that do not present as mental images. Many philosophers have considered ideas to be a fundamental ontological category of being. The capacity to create and understand the meaning of ideas is ... Read »


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    • Ideation (creative process)

    • Ideation is the creative process of generating, developing, and communicating new ideas, where an idea is understood as a basic element of thought that can be either visual, concrete, or abstract. Ideation comprises all stages of a thought cycle, from innovation, to development, to actualization. As such, it is an esse ... Read »


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    • Ignite the Genius Within

    • Ignite The Genius Within is a multi-media creativity book co-authored by author and journalist Christopher Lee Nutter and EMDR therapist Dr. Christine Ranck. It was published by Dutton Penguin in March, 2009 (). The book uses visuals with audio stimulus created by Dr. David Grand derived from EMDR trauma therapy to the ... Read »


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    • Incubation (psychology)

    • Incubation is one of the four proposed stages of creativity, which are preparation, incubation, illumination, and verification. Incubation is defined as a process of unconscious recombination of thought elements that were stimulated through conscious work at one point in time, resulting in novel ideas at some later poi ... Read »


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    • Insight

    • Insight is the understanding of a specific cause and effect in a specific context. The term insight can have several related meanings: An insight that manifests itself suddenly, such as understanding how to solve a difficult problem, is sometimes called by the German word Aha-Erlebnis. The term was coined by the Germa ... Read »


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    • Intellectual property

    • Intellectual property (IP) refers to creations of the intellect for which a monopoly is assigned to designated owners by law. Intellectual property rights (IPRs) are the protections granted to the creators of IP, and include trademarks, copyright, patents, industrial design rights, and in some jurisdictions trade secre ... Read »


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    • Invention

    • An invention is a unique or novel device, method, composition or process. The invention process is a process within an overall engineering and product development process. It may be an improvement upon a machine or product or a new process for creating an object or a result. An invention that achieves a completely uniq ... Read »


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    • Latent inhibition

    • Latent inhibition is a technical term used in classical conditioning to refer to the observation that a familiar stimulus takes longer to acquire meaning (as a signal or conditioned stimulus) than a new stimulus. The term "latent inhibition" dates back to Lubow and Moore. The LI effect is "latent" in that it is not exh ... Read »


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    • Lateral thinking

    • Lateral thinking is solving problems through an indirect and creative approach, using reasoning that is not immediately obvious and involving ideas that may not be obtainable by using only traditional step-by-step logic. The term was promulgated in 1967 by Edward de Bono. He cites as an example the Judgment of Solomon, ... Read »


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    • Library makerspace

    • A library makerspace is an area and/or service that offers library patrons an opportunity to create intellectual and physical materials using resources such as computers, 3-D printers, audio and video capture and editing tools, and traditional arts and crafts supplies. In the field of library science, makerspaces are c ... Read »


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    • List of dreams

    • On several occasions throughout history dreams have been credited for causing very important events. This includes problem-solving, decision-making, and apparent precognition while dreaming. These phenomena have been interpreted in various ways. Mary Shelley's Frankenstein was inspired by a dream: "I saw the pale ... Read »


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    • Method of focal objects

    • Method of focal objects is technique for problem solving or creative thinking and involves synthesizing the seemingly non-matching characteristics of different objects into something new. Professor at the University of Berlin F. Kunze launched in 1926 with the first naming 'Method of catalog'. Later in 1958 American s ... Read »


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    • Mind map

    • A mind map is a diagram used to visually organize information. A mind map is hierarchical and shows relationships among pieces of the whole. It is often created around a single concept, drawn as an image in the center of a blank page, to which associated representations of ideas such as images, words and parts of words ... Read »


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    • Morphological analysis (problem-solving)

    • Morphological analysis or general morphological analysis is a method developed by Fritz Zwicky (1967, 1969) for exploring all the possible solutions to a multi-dimensional, non-quantified complex problem. General morphology was developed by Fritz Zwicky, the Bulgarian-born, Swiss-national astrophysicist based at t ... Read »


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    • Morphological box

    • Morphological analysis was designed for multi-dimensional, non-quantifiable problems where causal modeling and simulation do not function well or at all. Fritz Zwicky developed this approach to seemingly non-reducible complexity (Zwicky, 1966, 1969). Using the technique of cross consistency assessment (CCA) (Ritchey, 2 ... Read »


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    • Object pairing

    • Object pairing is the name of a creativity technique created by Idan Gafni in 1999. The technique can be used by individuals or groups to hold an initiated creativity session. The method is an initiated process that harnesses "the way people think and remember" to practical creativity. The method uses association expa ... Read »


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    • Oblique Strategies

    • Oblique Strategies (subtitled Over One Hundred Worthwhile Dilemmas) is a deck of 7-by-9-centimetre (2.8 in × 3.5 in) printed cards in a black container box, created by Brian Eno and Peter Schmidt and first published in 1975. Each card offers a challenging constraint intended to help artists (particularly mu ... Read »


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    • Originality

    • Originality is the aspect of created or invented works by as being new or novel, and thus can be distinguished from reproductions, clones, forgeries, or derivative works. An original work is one not received from others nor one copied from or based upon the work of others.. It is a work created with a unique style and ... Read »


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    • Parallel thinking

    • Parallel thinking is a term coined and implemented by Edward de Bono. Parallel thinking is described as a constructive alternative to "adversarial thinking", debate and in general the approach the GG3 (Greek gang of three) has been known to advocate. In general parallel thinking is a further development of the well kno ... Read »


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    • Pictive

    • PICTIVE (Plastic Interface for Collaborative Technology Initiative through Video Exploration) It was developed at Bellcore around 1990. ... Read »


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    • Production blocking

    • Generally people in interactive, brainstorming groups produce fewer ideas and ones that are less creative than those same people would if they were working individually, in what is known as nominal groups.Production blocking, the tendency for one individual during a group discussion to block or inhibit other people fro ... Read »


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    • Psychology of art

    • Mona Lisa

      The psychology of art is an interdisciplinary field that studies the perception, cognition and characteristics of art and its production. For the use of art materials as a form of psychotherapy, see art therapy. The psychology of art is related to architectural psychology and environmental psychology. The work of Theo ... Read »


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    • Remix culture

    • Remix culture, sometimes read-write culture, is a society that allows and encourages derivative works by combining or editing existing materials to produce a new creative work or product. A remix culture would be, by default, permissive of efforts to improve upon, change, integrate, or otherwise remix the work of copyr ... Read »


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    • Remote Associates Test

    • The Remote Associates Test (RAT) is a creativity test used to determine a human's creative potential. Each test typically lasts forty minutes and consists of thirty to forty questions each of which consists of three common stimulus words that appear to be unrelated. The person being tested must think of a fourth word t ... Read »


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    • Resistance (creativity)

    • Resistance is a concept created by American novelist Steven Pressfield that illustrates the universal force that he claims acts against human creativity. It was first described in his non-fiction book The War of Art and elaborated in the follow-up books Do The Work and Turning Pro, and in other essays. It is also a rec ... Read »


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    • Science fiction prototyping

    • Science fiction prototyping (SFP) refers to the idea of using science fiction to describe and explore the implications of futuristic technologies and the social structures enabled by them. The idea was pioneered by Brian David Johnson who, at the time, was a futurist at Intel working on the challenge his company f ... Read »


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    • Sleep and creativity

    • The majority of studies on sleep creativity have shown that sleep can facilitate insightful behavior and flexible reasoning, and there are several hypotheses about the creative function of dreams. On the other hand, a few recent studies have supported a theory of creative insomnia, in which creativity is significantly ... Read »


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    • Synectics

    • Synectics is a problem solving methodology that stimulates thought processes of which the subject may be unaware. This method was developed by George M. Prince (April 5, 1918 - June 9, 2009) and William J.J. Gordon, originating in the Arthur D. Little Invention Design Unit in the 1950s. The process was derived fro ... Read »


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    • Systematic inventive thinking

    • Systematic Inventive Thinking (SIT) is a thinking method developed in Israel in the mid-1990s. Derived from Genrich Altshuller’s TRIZ engineering discipline, SIT is a practical approach to creativity, innovation and problem solving, which has become a well known methodology for Innovation. At the heart of SIT†... Read »


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    • Thinking outside the box

    • Thinking outside the box entails a thinking process, which comprehends the implementation of an unusual approach to the logical thinking structure. It´s a procedure which aims to escape relational reasoning and thinking. Thinking outside the box (also thinking out of the box or thinking beyond the box and, especial ... Read »


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    • Torrance Tests of Creative Thinking

    • The Torrance Tests of Creative Thinking is a test of creativity. Building on J.P. Guilford's work and created by Ellis Paul Torrance, the Torrance Tests of Creative Thinking (TTCT), a test of creativity, originally involved simple tests of divergent thinking and other problem-solving skills, which were scored on f ... Read »


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    • Vertical thinking

    • Vertical thinking is a type of approach to problems that usually involves one being selective, analytical, and sequential. It could be said that it is the opposite of lateral thinking. Unlike lateral thinking that involves using added intuition, risk taking, and imagination through unconscious and subconscious processe ... Read »


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    • Williams' taxonomy


    • Work of art

    • A work of art is an aesthetic physical item or artistic creation. Work of art or Work of Art also may refer to: ... Read »


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