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    Artificial life

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    • Artificial life in fiction

    • This piglix contains articles or sub-piglix about Artificial life in fiction


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    • Digital organisms

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    • Emergence

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    • Artificial life models

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    • Researchers of artificial life

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    • Self-replication

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    • Virtual babies

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    • Virtual pets

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    • Artificial life

    • Artificial life (often abbreviated ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry. The discipline was named by Christopher Langton, an American theoretical ... Read »


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    • OpenWorm

    • OpenWorm is an international open science project to simulate the roundworm Caenorhabditis elegans at the cellular level as a simulation. Although the long-term goal is to model all 959 cells of the C. elegans, the first stage is to model the worm's locomotion by simulating the 302 neurons and 95 muscle cells. This bot ... Read »


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    • 3D Virtual Creature Evolution

    • 3D Virtual Creature Evolution

      3D Virtual Creature Evolution, abbreviated to 3DVCE, is an artificial evolution simulation program created by Lee Graham. The website is currently down. Its purpose is to visualize and research common themes in body plans and strategies to achieve a fitness function of the artificial organisms generated and maintained ... Read »


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    • Agent-based model

    • An agent-based model (ABM) is one of a class of computational models for simulating the actions and interactions of autonomous agents (both individual or collective entities such as organizations or groups) with a view to assessing their effects on the system as a whole. It combines elements of game theory, complex sys ... Read »


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    • Animat

    • Animat (third-person indicative present of the Latin verb animō), meaning to "animate, give or bring life". Animats are artificial animals, a contraction of animal-materials. The term includes physical robots and virtual simulations. Animat research, a subset of Artificial Life studies, has become rather popular si ... Read »


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    • Artificial chemistry

    • An artificial chemistry is a chemical-like system that usually consists of objects, called molecules, that interact according to rules resembling chemical reaction rules. Artificial chemistries are created and studied in order to understand fundamental properties of chemical systems, including prebiotic evolution, as ... Read »


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    • Artificial creation

    • Artificial Creation is a field of research that studies the primary synthesis of complex lifelike structures from primordial lifeless origins. The field bears some similarity to artificial life, but unlike artificial life, artificial creation focuses on the primary emergence of complex structures and processes of abio ... Read »


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    • Artificial Life (journal)

    • Artificial Life  

      Artificial Life is a peer-reviewed scientific journal that covers the study of man-made systems that exhibit the behavioral characteristics of natural living systems. Its articles cover system synthesis in software, hardware, and wetware. Artificial Life was established in 1993 and is the official journal of the Intern ... Read »


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    • Artificial life framework

    • Artificial Life is a free and open sourced Java framework created to simulate Life. It is a multi-agents framework where each agent runs its own Thread. The agents are split into two different categories: the services and the processes. The services deliver services to other agents and the processes execute specific t ... Read »


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    • Artificial life organizations

    • This article describes organizations that promote Artificial life. ISAL is a "democratic, international, professional society dedicated to promoting scientific research and education relating to artificial life, including sponsoring conferences, publishing scientific journals and newsletters, and maintaining web s ... Read »


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    • Artificially Expanded Genetic Information System

    • Artificially Expanded Genetic Information System (AEGIS) is a synthetic life experiment from the laboratories of the Foundation for Applied Molecular Evolution in Gainesville, Florida. The system uses twelve different nucleic acids, including the four found in DNA, in its genetic code, and replicates via polymerase cha ... Read »


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    • Astrochicken

    • Astrochicken is the name given to a thought experiment expounded by theoretical physicist Freeman Dyson. In his book Disturbing the Universe (1979), Dyson contemplated how humanity could build a small, self-replicating automaton that could explore space more efficiently than a manned craft could. He attributed the gene ... Read »


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    • Avida

    • Avida

      Avida is an artificial life software platform to study the evolutionary biology of self-replicating and evolving computer programs (digital organisms). Avida is under active development by Charles Ofria's Digital Evolution Lab at Michigan State University; the first version of Avida was designed in 1993 by Ofria, Chris ... Read »


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    • Boids

    • Boids is an artificial life program, developed by Craig Reynolds in 1986, which simulates the flocking behaviour of birds. His paper on this topic was published in 1987 in the proceedings of the ACM SIGGRAPH conference. The name "boid" corresponds to a shortened version of "bird-oid object", which refers to a bird-like ... Read »


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    • Byl's loop


    • Clanking replicator

    • A clanking replicator is an artificial self-replicating system that relies on conventional large-scale technology and automation. The term evolved to distinguish such systems from the microscopic "assemblers" that nanotechnology may make possible. They are also sometimes called "Auxons", from the Greek word auxein that ... Read »


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    • Codd's cellular automaton


    • Code of the Lifemaker

    • Code of the Lifemaker is a 1983 novel by British science fiction author James P. Hogan. NASA's Advance Automation for Space Missions was the direct inspiration for this novel detailing first contact between Earth explorers and the Taloids, clanking replicators who have colonized Saturn's moon Titan. A sequel titled Th ... Read »


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    • Complex agent representations for crowd simulations


    • Creatures (video game series)

    • Creatures is an artificial life (alife) computer program series, created in the mid-1990s by English computer scientist Steve Grand whilst working for the Cambridge video games developer Millennium Interactive. Gameplay focuses on raising alien creatures known as Norns, teaching them to survive, helping them explore th ... Read »


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    • Creatures 2

    • Creatures 2 is the second game in the Creatures artificial life game series made by Creature Labs, and the sequel to 1996 game Creatures. It features three species: the cute, dependent Norns, the cantankerous Grendels and the industrious Ettins. The game tries to simulate life, and includes a complex two-dimensional ec ... Read »


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    • Creatures 3

    • Creatures 3 is the third game in the Creatures a-life game series made by Creature Labs. In this installment, the Shee have left Albia in a spaceship, the Shee Ark, to search for a more spherical world. The Ark was abandoned by the Shee because a meteor hit the ship, but the infrastructure still remains in working orde ... Read »


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    • Critterding

    • Critterding is an artificial life simulator created by Bob Winckelmans and released as open source under the GPL. Critterding is a 3D/Physics based simulator, in which critters try to survive by developing a form of locomotion, find food and reproduce. Critters are made up of two types of body parts which are link ... Read »


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    • Darwin among the Machines

    • "Darwin among the Machines" is the name of an article published in The Press newspaper on 13 June 1863 in Christchurch, New Zealand, which references the work of Charles Darwin in the title. Written by Samuel Butler but signed Cellarius (q.v.), the article raised the possibility that machines were a kind of "mechanical ... Read »


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    • DigiHive

    • DigiHive is an abstract environment for artificial life modeling. The environment simulates a large number of entities called particles (represented by hexagonal tiles) on a two-dimensional continuous space with periodic boundary conditions. Particles move and collide according to rules of a simplified classical mechan ... Read »


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    • Digital organism

    • A digital organism is a self-replicating computer program that mutates and evolves. Digital organisms are used as a tool to study the dynamics of Darwinian evolution, and to test or verify specific hypotheses or mathematical models of evolution. The study of digital organisms is closely related to the area of artificia ... Read »


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    • Evolve 4.0

    • Evolve 4.0 is an open source, freeware artificial life simulator created by Ken Stauffer. In its simulated 2D cellular automata, each cell can behave independently as a unicellular organism or potentially as one cell in a multicellular digital organism, growing, moving, eating, reproducing, and eventually even evolving ... Read »


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    • Evolving digital ecological networks

    • Evolving digital ecological networks are webs of interacting, self-replicating, and evolving computer programs (i.e., digital organisms) that experience the same major ecological interactions as biological organisms (e.g., competition, predation, parasitism, and mutualism). Despite being computational, these programs e ... Read »


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    • Flocking (behavior)

    • Flocking behavior is the behavior exhibited when a group of birds, called a flock, are foraging or in flight. There are parallels with the shoaling behavior of fish, the swarming behavior of insects, and herd behavior of land animals. Computer simulations and mathematical models which have been developed to emulate th ... Read »


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    • Framsticks

    • Framsticks is a 3D freeware Artificial Life simulator. Organisms consisting of physical structures ("bodies") and control structures ("brains") evolve over time against a user's predefined fitness landscape (for instance, evolving for speed), or spontaneously coevolve in a complex environment. Evolution of organisms oc ... Read »


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    • Grey goo

    • Grey goo (also spelled gray goo) is a hypothetical end-of-the-world scenario involving molecular nanotechnology in which out-of-control self-replicating robots consume all matter on Earth while building more of themselves, a scenario that has been called ecophagy ("eating the environment", more literally "eating the ha ... Read »


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    • History of artificial life

    • The idea of human artifacts being given life has fascinated humankind for as long as people have been recording their myths and stories. Whether Pygmalion or Frankenstein, humanity has been fascinated with the idea of artificial life. Automatons were quite a novelty. In the days before computers and electronics, s ... Read »


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    • Langton's ant


    • Langton's loops


    • MASON (Java)

    • MASON is a multi-agent simulation environment developed in Java. MASON is developed at George Mason University's Evolutionary Computation Laboratory in conjunction with the GMU Center for Social Complexity. First released in 2003, the environment continues to be maintained and kept up to date. The name, as well as ... Read »


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    • Mycoplasma laboratorium

    • Mycoplasma laboratorium is a designed, partially synthetic species of bacterium derived from the genome of Mycoplasma genitalium. This effort in synthetic biology is being undertaken at the J. Craig Venter Institute by a team of approximately 20 scientists headed by Nobel laureate Hamilton Smith, and including DNA rese ... Read »


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    • Noble Ape

    • Noble Ape

      Noble Ape is an artificial life development project launched in June, 1996 by Tom Barbalet. It was designed to be a forum for a diversity of contributors to work towards a coherent cognitive simulation development environment. The central software of the project is the Noble Ape Simulation, based on the ideas outl ... Read »


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    • Pacrat

    • Pacrat is the name of a software agent designed to simulate basic mammalian responses to the environment, as proposed by M. Johnson and R. Scanlon in a 1987 paper titled "Experiences with a Feeling-Thinking Machine". (Proceedings of the IEEE First International Conference on Neural Networks, San Diego, 71-77.) Accordi ... Read »


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    • Polyworld

    • Polyworld is a cross-platform (Linux, Mac OS X) program written by Larry Yaeger to evolve Artificial Intelligence through natural selection and evolutionary algorithms. It uses the Qt graphics toolkit and OpenGL to display a graphical environment in which a population of trapezoid agents search for food, mate, have of ... Read »


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    • Santa Claus machine

    • A Santa Claus machine, named after the folkloric Santa Claus, is a hypothetical machine that is capable of creating any required object or structure out of any given material. It is most often referenced by futurists and science fiction writers when discussing hypothetical projects of enormous scale, such as a Dyson sp ... Read »


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    • Self-replicating machine

    • A self-replicating machine is a type of autonomous robot that is capable of reproducing itself autonomously using raw materials found in the environment, thus exhibiting self-replication in a way analogous to that found in nature. The concept of self-replicating machines has been advanced and examined by Homer Jacobsen ... Read »


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    • Self-replicating spacecraft

    • The idea of self-replicating spacecraft has been applied – in theory – to several distinct "tasks". The particular variant of this idea applied to the idea of space exploration is known as a von Neumann probe. Other variants include the Berserker and an automated terraforming seeder ship. In theory, a se ... Read »


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    • Sugarscape

    • Sugarscape is a model for artificially intelligent agent-based social simulation following some or all rules presented by Joshua M. Epstein & Robert Axtell in their book Growing Artificial Societies. Fundaments of Sugarscape models can be traced back to the University of Maryland where economist Thomas Schelling p ... Read »


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    • Synthetic mycoides

    • Synthetic mycoides refers to an artificial life form created by Craig Venter at the J Craig Venter Institute in May 2010. A synthetic genome was transferred into an empty cell to form the bacterium. ... Read »


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    • Synthetic Organism Designer

    • Synthetic Organism Designer is a piece of software created by Craig Venter's team for designing species. ... Read »


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    • Tierra (computer simulation)

    • Tierra is a computer simulation developed by ecologist Thomas S. Ray in the early 1990s in which computer programs compete for time (central processing unit (CPU) time) and space (access to main memory). In this context, the computer programs in Tierra are considered to be evolvable and can mutate, self-replicate and r ... Read »


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    • Turmite

    • In computer science, a turmite is a Turing machine which has an orientation as well as a current state and a "tape" that consists of an infinite two-dimensional grid of cells. The terms ant and vant are also used. Langton's ant is a well-known type of turmite defined on the cells of a square grid. Paterson's worms are ... Read »


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    • Von Neumann universal constructor

    • John von Neumann's Universal Constructor is a self-replicating machine in a cellular automata (CA) environment. It was designed in the 1940s, without the use of a computer. The fundamental details of the machine were published in von Neumann's book Theory of Self-Reproducing Automata, completed in 1966 by Arthur W. Bur ... Read »


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    • Weasel program

    • The weasel program, Dawkins' weasel, or the Dawkins weasel is a thought experiment and a variety of computer simulations illustrating it. Their aim is to demonstrate that the process that drives evolutionary systems—random variation combined with non-random cumulative selection—is different from pure chance. ... Read »


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