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Castlevania: Legacy of Darkness

Castlevania: Legacy of Darkness
Castlevania Legacy of Darkness.jpg
North American box art
Developer(s) Konami Computer Entertainment Kobe
Publisher(s) Konami
Director(s) Yuji Shibata
Producer(s) Etsunobu Ebisu
Writer(s) Takeo Yakushiji
Koichi Yagi
Composer(s) Masahiko Kimura
Series Castlevania
Platform(s) Nintendo 64
Release date(s)
  • NA: November 30, 1999
  • JP: December 25, 1999
  • EU: March 3, 2000
Genre(s) Action-adventure, platforming
Mode(s) Single-player

Castlevania: Legacy of Darkness, released in Japan as Akumajō Dracula Mokushiroku: Gaiden ~Legend of Cornell~ (悪魔城ドラキュラ黙示録 外伝 〜レジェンド オブ コーネル〜 Akumajō Dorakyura Mokushiroku: Gaiden ~Rejendo obu Kōneru~?, Devil's Castle Dracula Apocalypse: Side Story ~Legend of Cornell~), is an action-adventure platforming video game, that was developed and published by Konami for the Nintendo 64. It was first released in North America on November 30, 1999 and is a prequel and expanded version to the first Castlevania game on the Nintendo 64, but also contains a remake of the original game with improved graphics, added villains, and alternate versions of some levels.

A large part of the game's challenge is based on jumping from platform to platform while avoiding environmental hazards, such as enemies and traps. Platforms are usually stationary, but some may rotate out from under the player, move through the environment like a rail shooter (the gondola in the Tunnel level), and crumble or fall away underfoot. There are also some invisible platforms that either afford players a strategic advantage or lead to hidden items.

Castlevania also includes elements from the survival horror game genre. In addition to the trappings and narrative devices of Gothic horror, players are often placed in situations that evoke feelings of stress, anxiety, and vulnerability. Players may be trapped in caged fights with monsters, such as the battle with the Cerberus hounds in the Villa when the screen darkens to near-black. Some caged battles are timed, such as the boss battles in the Duel Tower level, where the gamer will be crushed by a falling ceiling should they not best their enemy in time. Vampires are also often fought in caged environments, with the added complication that they can latch onto Carrie, Cornell, Henry and Reinhardt to suck their blood. If the player doesn't break free by rapidly rotating the control stick, the character's status changes to "vamp" and they will not be able to use their primary weapon or healing items. Unless a specific item is used to recover, the game becomes exponentially more challenging. Castlevania also features two high-stakes survival horror sequences: In the Villa's maze garden, players must help Henry through the labyrinthine hedges while strong, unbeatable enemies give chase. In the Castle Center, players must carefully carry the "magic nitro" item through a nerve-wracking obstacle course to its destination. One fall or hit can cause the volatile chemical to explode, resulting in immediate death.


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