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Brain Chain

Brain Chain
Publisher(s) Brain Chain Games, Inc.
Players 2–3 players or teams
Setup time 3 minutes
Playing time 30–90 minutes
Random chance Low
Skill(s) required Abstract Strategy, Teamwork, General knowledge, Social Skills

Brain Chain is a strategy-driven trivia board game played by two or three players or teams. The object is to be the first player or team to connect an unbroken row of six "links" horizontally, vertically, or diagonally. The game is played on a 10x10 category grid surrounded by an exterior track. Brain Chain has been described as Trivial Pursuit with a Go-Moku win mechanic plus a dash of Pueblo added in.

Brain Chain was designed by Alicia Vaz and Scot Blackburn, who are Los Angeles attorneys, and Kris Harter, a graduate of Pacific Union College and a teacher at Loma Linda Academy. Roy Ice designed all of the graphics on the gameboard and box. Brigit Warner edited all of the trivia questions.Brain Chain is currently owned and distributed by Brain Chain Games, Inc.

Games Magazine has named Brain Chain a Top 100 Game.

Before play begins, the players agree on the number of links necessary to win the game. A game of Brain Chain takes approximately 30 minutes if the goal is four links in a row, an hour if the goal is five links, or 90 minutes if the winning condition is a six-link chain.

Each turn begins with the playing of one movement card and as many Brain Pills as the player wishes and moving the playing pawn, clockwise, the corresponding number of spaces. All players move the same yellow playing pawn. If the pawn does not land on one of the four corner squares, the player then picks a trivia category from the same horizontal row or vertical column as the pawn that is not already occupied by a link. The opposing team will then read a trivia question from the selected category. The player may consult his or her team, but only the player whose turn it is may announce the "final answer." If answered correctly, that player places a link on the chosen square in the category grid and takes a Brain Pill.

If the pawn is moved to one of the four strategic corner squares, instead of picking a category on the row or column the pawn indicates, the player simply follows the instructions on that corner space: Pick any square on the board to answer a question, add a link, remove a link, or move a link.


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