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Blandia

Blandia
Blandia arcadeflyer.png
Front side of European arcade flyer of Blandia.
Developer(s) Allumer (arcade)
Ving (ports)
Publisher(s) Allumer (arcade)
Ving (ports)
Designer(s) Ken Kaneda and team
Platform(s) Arcade Game, FM Towns, NEC PC-9801
Release Arcade 1992
FM Towns September 30, 1994
NEC PC-9801 June 22, 1995
Genre(s) Fighting game
Mode(s) Single player, 2-player
Cabinet Horizontal
CPU 68000
Sound Seta X1-010
Display Raster, 384 x 240 pixels, 1536 colors

Blandia (ブランディア Burandia?) is a 1992 one-on-one, weapon-based fighting arcade game developed and published by Allumer. It is the sequel to the 1986 arcade game, Gladiator. Along with Strata's Time Killers, Blandia is one of the earliest weapon-based fighting games modeled after its competitor Capcom's 1991 arcade hit Street Fighter II, but later became overshadowed by the success of SNK's 1993 weapon-based fighting game, Samurai Shodown.

The plot of Blandia takes place five years after Gladiator. In the Great Continent of Eurasia, after the great swordsman Gurianos downed the devilish warrior Gildus, peace returned to Eurasia and its people completely forgotten the darkness sealed by the evil spirit. Five years later, while living in the interior of Eurasia, Guarianos learns from a passing fencer that Gildus has been resurrected. Gurianos once again hits the road to the Golden Castle (黄金の城 "Ougon no Jō" (sometimes "Ougon no Shiro")?) to find out the truth.


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Wikipedia

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