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Atomic Robo-Kid

Atomic Robo-Kid
Atomicrobokid-arcadegame.jpg
Promotional flyer for Atomic Robo-Kid
Developer(s) UPL
Publisher(s) UPL, Treco (Mega Drive version only)
Designer(s) Tsutomu Fuzisawa
Platform(s) Arcade, TurboGrafx-16, Mega Drive/Genesis, Commodore 64, Atari ST, Amiga, Sharp X68000
Release date(s) 1988 (Arcade)
1989 (TG16)
1990 (Mega Drive, Commodore 64, Atari ST, Amiga, Sharp X68000)
Genre(s) Shooter game
Mode(s) Single player, 2 player co-op
Cabinet Horizontal
CPU Z80
Sound Sound CPU : Z80
Sound Chips : YM2203
Display Raster, 256 x 192 pixels, 1024 colors

Atomic Robo-Kid (アトミック・ロボキッド?) is a horizontally scrolling shoot 'em up arcade game released by UPL in 1988.

In the 21st century, a blast of cosmic radiation bombarded Terra-12, a deep-space outpost of Earth, hideously mutating all transplanted life. A fleet of savage beings followed the radiation wave and invaded the planet, and began the systematic destruction of all remaining sentient life. Years of battling the alien 'governors' have gone by, and now only one hope survives to avenge the desperate terran colonists.

The player controls the titular character through six stages of increasing difficulty, facing an alien "governor" boss (which are so large as to be considered levels in and of themselves, as some of the bosses take up several screens) at the end of each level, followed by a "duel" level against other Robo-Kid sized robots. Many levels branch into others, giving the player the choice over which zone to enter next, increasing replayability.

Robo-Kid can collect four different weapons (whichever weapon is selected is lost when Robo-kid loses a life) in addition to his default gun, collect powerups for a shield that activates on enemy contact, plus rapid fire and speed powerups. The player can also encounter a friendly dinosaur-looking robot that sells weapons and shields to Robo-kid using extra lives as currency.

The game was ported to many systems. The TurboGrafx-16 version was called "Atomic Robo-Kid Special" since it was an adaptation of the arcade version, rather than a straight conversion.

A demo was distributed of the ZX Spectrum version [1] before it was cancelled.



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