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Astra Super Stars

Astra Super Stars
Japanese arcade flyer of Astra Super Stars.
Japanese arcade flyer of Astra Super Stars.
Developer(s) Sunsoft (programming)
SANTACLAUS (illustration, design)
Publisher(s) Sunsoft
Distributor(s) Tecmo
Platform(s) Arcade Game, Sega Saturn
Release Arcade June 6, 1998
Saturn August 6, 1998
Genre(s) 2D Versus Fighting
Mode(s) Single player, 2-player
Cabinet Horizontal
Arcade system Sega Titan Video hardware (STV)
CPU 68000, SH-2
Sound SCSP
Display Raster, 704 x 513 pixels, 6144 colors
Astra Superstars - Original Sound Trax
Soundtrack album by Kazuo Nii
Atsushi Takada
Satoshi Asano
Released February 18, 1998
Recorded Unknown
Genre Video game soundtrack
Length 76:46
Label Pony Canyon
Scitron Label

Astra Super Stars (アストラスーパースターズ?) is a 1998 2D versus fighting arcade game illustrated and designed by SANTACLAUS, developed and published by Sunsoft, and distributed by Tecmo exclusively in Japan on June 6, 1998. It is Sunsoft's fourth fighting game after the 1994 Super Famicom Hebereke franchise spin-off Sugoi Hebereke, the 1995 Galaxy Fight: Universal Warriors and the 1996 Waku Waku 7. It is powered by the Sega Saturn-based arcade system known as the ST-V (Sega Titan Video). Unlike most typical fighting games, Astra Super Stars is an airborne-based fighting game.

The object of the airborne-based fighting game is to constantly attack the opponent until he/she/it is knocked out (KO'd) in two out of three rounds (except the one round-only final boss fight), which this rule is commonly found in most fighting games. There are two modes in the original arcade version: "Story Mode" (1P-only) or "1P VS. 2P" (same as nearly every multiplayer mode of other fighting games). In "Story Mode", the player must select a character to play through the game with. At the beginning of each battle, the player must converse with his or her opponent by selecting 1 of 3 sentences. Depending on which sentence is selected, the CPU-controlled opponent will either "Heat Up" (become hard), "Cool Down" (become easy) or stay neutral before fighting (no difficulty change). This is only used in all playable characters and the mini-boss, but not the final boss.


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