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Arkham Horror: The Card Game

Arkham Horror: The Card Game
Arkham Horror Box.png
Other name(s) Arkham Horror: El Juego De Cartas, Horror w Arkham: Gra Karciana, Arkham Horror: Das Kartenspiel
Designer(s) Nate French & Matthew Newman
Publisher(s) Fantasy Flight Games
Publication date Q4 2016
Years active 2016 - present
Genre(s) Co-operative Living Card Game (LCG) with Deck Building
Language(s) English, German, French, Portuguese, Spanish, Italian, Greek, Polish, Czech, Chinese
Players 1 - 4
Age range 14+
Setup time < 5 minutes
(excluding deck building)
Playing time 60 - 120 minutes
Random chance Some (card drawing, deck building, skill tests)
Skill(s) required Card playing, Deck building, Logic, Strategy
Material(s) required All included
Media type Playing cards
Website Arkham Horror: The Card Game — Fantasy Flight Games

Arkham Horror: The Card Game is produced by Fantasy Flight Games. It is a cooperative game set in the universe of Chaosium's Call of Cthulhu roleplaying game which is based on the Cthulhu Mythos of H.P. Lovecraft and other horror writers. The setting of the game is based in the titular (fictional) town of Arkham, MA. The game was originally leaked in May 2016, before being officially announced in August of that same year. It made its first limited public release at Arkham Nights 2016 to a sold out crowd.

As a game in Fantasy Flight Games Living Card Game line, there will be a regular release of non-random expansions in the form of Deluxe expansions that start a story or campaign, followed by multiple smaller expansions (known as Mythos packs) that continue and conclude it.

This campaign play is the default mode of the game, allowing a player to start a series of scenarios, and upon completing them gaining experience points that can be used to level up cards in their deck. This also means that choices made in certain areas can affect later scenarios, allowing replayability. The players are working together against an agenda deck and encounter deck that act as a timer for how long the players have to complete their objectives and direct opposition to their actions.

When players prepare to play, they build decks using a pool of cards, and depending on the Investigator (character) their deck represents, special unique cards are automatic. Each deck also receives cards that represent weaknesses of their investigator, one specific, and one drawn at random. The players each take actions (usually three) from a list of choices, then any monsters get to act, and the players then have to face the agenda/encounter deck that represents the forces they are working against.


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