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Anisotropies


Anisotropy /ˌænˈsɒtrəpi/ is the property of being directionally dependent, which implies different properties in different directions, as opposed to isotropy. It can be defined as a difference, when measured along different axes, in a material's physical or mechanical properties (absorbance, refractive index, conductivity, tensile strength, etc.) An example of anisotropy is the light coming through a polarizer. Another is wood, which is easier to split along its grain than against it.

In the field of computer graphics, an anisotropic surface changes in appearance as it rotates about its geometric normal, as is the case with velvet.

Anisotropic filtering (AF) is a method of enhancing the image quality of textures on surfaces that are far away and steeply angled with respect to the point of view. Older techniques, such as bilinear and trilinear filtering, do not take into account the angle a surface is viewed from, which can result in aliasing or blurring of textures. By reducing detail in one direction more than another, these effects can be reduced.


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