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Aggressors of Dark Kombat

Aggressors of Dark Kombat
Aggressors of Dark Kombat Cover.jpg
Developer(s) ADK
Publisher(s) ADK
Distributor(s) SNK
Designer(s) Kazuo Arai
Platform(s) Arcade, Neo Geo, Neo Geo CD, PlayStation 2
Release Neo Geo MVS (Arcade)
26 July 1994
Neo Geo AES
26 August 1994
Neo Geo CD
1995
PS2
2008
Genre(s) Fighting
Mode(s) Single-player, multiplayer
CPU 68000 (@ 12 MHz)
Sound Sound CPU : Z80 (@ 4 MHz), Sound Chips : YM2610 (@ 8 MHz)
Display Horizontal, Raster, 320 x 224 pixels, 4096 colors

Aggressors of Dark Kombat, known in Japan as Tsuukai GANGAN Koushinkyoku (痛快GANGAN行進曲 lit. Thrilling Intense March?) or simply GanGan (gan-gan is a Japanese onomatopoeia for the sound of a large bell or a scolding voice) is a 1994 one-on-one fighting arcade game developed by Alpha Denshi Corp. (ADK) and published by SNK. The English game title uses the same initials as the developer.

The game's major innovation is the ability of fighters to move virtually continuously towards or away from the screen as well as left and right in a similar manner to some 1980s arcade fighting games like Taito's Violence Fight, SNK's Street Smart and Atari's Pit-Fighter. Because of this, unlike many other 2D fighting games, the game uses one action button to jump, and does not use the "D" button, unlike many SNK fighting games. Only two action buttons are used for attacking (punch and kick); instead, grappling and grabbing opponents is the focus of the gameplay: opponents can counter being grabbed and break free as well. Also featured is weapon play (another mechanic akin to beat 'em ups). Weapons can be picked up and thrown, or used in special and standard attacks. Weapons are thrown into the ring by spectators in the background.

The health bar has several layers of colors to indicate the health. There is also a "Crazy Meter" at the bottom of the screen. It is built up as characters attack; this gives the character a special attack that will defeat the opponent outright. It is called the "Gan Gan Attack" in Japan, and "Crazy Attack" internationally.

Battles are joined by irreverent, sometimes humorous pre-fight banter from characters. The dialogue differs from opponent to opponent, and the fight is immediately presaged by a clash of two small images of the combatants' eyes in the center of the screen. There are almost no differences between the Japanese release of this game and the international versions aside from the name, and the removal of blood when using a critical hit on an opponent.


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