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Technoculture is a neologism that is not in standard dictionaries but that has some popularity in academia, popularized by editors Constance Penley and Andrew Ross in a book of essays bearing that title. It refers to the interactions between, and politics of, technology and culture.
"Technoculture" is used by a number of universities to describe subject areas or courses of study; UC Davis has a program of technocultural studies. In 2012, the major merged with Film Studies to form Cinema and Techno-Cultural Studies (CaTS), but in 2013 is being reviewed to become Cinema and Technoculture (see below); the University of Western Ontario offers a degree in Media, Information and Technoculture (which they refer to as MIT, offering an "MIT BA").UC Riverside is in the process of creating a program in technocultural studies beginning with the creation of a graduate certificate program in "Science Fiction and Technoculture Studies."
According to its description, the Georgetown University course English/CCT 691 titled Technoculture from Frankenstein to Cyberpunk, covers the "social reception and representation of technology in literature and popular culture from the Romantic era to the present" and includes "all media, including film, TV, and recent video animation and Web 'zines." The course focuses "mainly on American culture and the way in which machines, computers, and the body have been imagined."
The UC Davis Technocultural Studies department focuses on "transdisciplinary approaches to artistic, cultural and scholarly production in contemporary media and digital arts, community media, and mutual concerns of the arts with the scientific and technological disciplines. In contrast to programs which see technology as the primary driving force, we place questions of poetics, aesthetics, history, politics and the environment at the core of our mission. In other words, we emphasize the 'culture' in Technoculture."
The Technocultural Studies major program is an interdisciplinary integration of current research in cultural history and theory with innovative hands-on production in digital media and "low-tech". It focuses on the fine and performing arts, media arts, community media, literature and cultural studies as they relate to technology and science. Backed by critical perspectives and the latest forms of research and production skills, students enjoy the mobility to explore individual research and expression, project-based collaboration and community engagement.
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