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A location-based game (or location-enabled game) is a type of pervasive game in which the gameplay evolves and progresses via a player's location. Thus, location-based games must provide some mechanism to allow the player to report their location, frequently this is through some kind of localization technology, for example by using satellite positioning through GPS. "Urban gaming" or "street games" are typically multi-player location-based games played out on city streets and built up urban environments. Various mobile devices can be used to play location-based games; these games have been referred to as "location-based mobile games", merging location-based games and mobile games. Examples of such games include geocaching, BotFighters,Ingress, and Pokémon Go.
Some games have used embedded mobile technologies such as near field communication, Bluetooth, and UWB. Poor technology performance in urban areas has led some location-based games to incorporate disconnectivity as a gameplay asset.
In 2006, Penn State students founded the Urban Gaming Club. The goal of the club is to provide location-based games and Alternate Reality Games. Some of the games played by Penn State's UGC are Humans vs. Zombies, Manhunt, Freerunning and Capture the Flag. Students at other American universities have formed similar organizations, such as the Zombie Outbreak Management Facilitation Group at Cornell College.
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